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Table 1 Educational games and methods of learner modelling

From: Learner Modeling Using Educational Games: A Review of the Literature

 

Educational games

Inputs

Methods

Outputs

Method type

1

Prime Climb

Actions of the learner’s behavior

Translating the learner's actions

Learner’s knowledge

Implicit & Explicit

Body Expression

Interpreting body posture and physiological signals

Learner’s emotions

2

PlayPhysics

Conversation of the learner

Interpreting conversation

Learner’s emotions

Implicit

3

Trade Ruler

Questionnaire

Evaluation of questionnaire

Learner’s level of motivation

Explicit

4

Talking Island

Learner behavior

Interpreting Interaction traces

Learner activity

Implicit

5

Hands-on OS game

Questionnaire

Evaluation of questionnaire

Learner’s enjoyment

Explicit

6

VR-ENGAGE

Errors of the learner

Interpreting conversation

Learner's ability to reason plausibly

Implicit

Interpreting learner’s errors

7

Vectors in Physics and Mathematics

Actions of the learner

Interpreting Interaction traces

Learner’s learning style

Implicit

Learner’s level of motivation

8

<e-Adventure>

Conversation of the learner

Interpreting conversation

Learner’s learning style

Implicit & Explicit

Questionnaire

Evaluation of questionnaire

Learner’s level of knowledge.

9

Set Based Concurrent Engineering game

Questionnaire

Evaluation of questionnaire

Learner’s level of engagement

Explicit

10

Balance game

Learner’s performance

Translating learner's actions

Learner’s degree of mastery

Implicit

11

Learning version of Second Life

Body Expression

Interpreting body posture and physiological signals

Learner’s levels of attention

Explicit

Learner behavior

12

Virtual Reality Game for English

Actions of the learner

Interpreting Interaction traces

Learner’s emotions

Implicit

Learner behavior

13

LMMG

Actions of the learner

Interpreting Interaction traces

Learner’ working memory capacity

Implicit

14

ELEKTRA game

Actions of the learner

Translating learner's actions

Learner’s skills

Implicit

15

80Days game

Learner behavior

Path follow

Learner's competences

Implicit

16

Instruction Right Place Game

Errors of the learner

Interpreting learner’s errors

Learner's deficiency in programming subject

Implicit

17

LPG

Questionnaire

Evaluation of questionnaire

Learner’s level of knowledge

Explicit