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Table 1 Thresholds to measure the effectiveness of the system

From: Game-based learning and Gamification to promote engagement and motivation in medical learning contexts

Level of Effectiveness

M

K

No effectiveness

I < 0.1

K < 0.1

Minimum

0.1 < = I <0.3

0.1 < = K <0.3

Medium

0.3 < = I <0.5

0.3 < = K <0.5

High

I > = 0.5

K > = 0.5