From: Game-based learning and Gamification to promote engagement and motivation in medical learning contexts
Level of Effectiveness
M
K
No effectiveness
I < 0.1
K < 0.1
Minimum
0.1 < = I <0.3
0.1 < = K <0.3
Medium
0.3 < = I <0.5
0.3 < = K <0.5
High
I > = 0.5
K > = 0.5