From: Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
Generation Type | Baby Boomer | Gen X | Gen Y/Millennials | Gen Z/iGeneration | Gen Alpha |
---|---|---|---|---|---|
Years range | 1946–1964 | 1965–1980 | 1981–1994 | 1995–2010* | 2010–2025* |
Age range as in 2022 | 58–76 | 43–57 | 28–42 | 12–27 | 1–12 |
New Technology | Television | Computers | Internet | Smart phones | Virtual Reality/Augmented Reality |
Learning style | Rote, hands-on** | Self-directed, mix traditional with technology** | Groups, lots of tests** | Groups, lots of tests, online, ‘gamification’** | Online, blended, ‘gamification’ |