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Table 13 Mean values for preference and perceived achievement

From: Behavioural design of gamification elements and exploration of player types in youth basketball training

Storyboard

Preference (%)

Accomplishment (%)

Female Acc (%)

Male Acc (%)

Performance

26.32

19.95

19.8

20.1

Ecological

18.42

20.02

19.42

20.62

Personal

21.05

20.00

20.14

19.98

Social

21.71

20.34

20.38

20.3

Fictional

12.50

19.63

19.91

19.35