From: Behavioural design of gamification elements and exploration of player types in youth basketball training
Storyboard
Preference (%)
Accomplishment (%)
Female Acc (%)
Male Acc (%)
Performance
26.32
19.95
19.8
20.1
Ecological
18.42
20.02
19.42
20.62
Personal
21.05
20.00
20.14
19.98
Social
21.71
20.34
20.38
20.3
Fictional
12.50
19.63
19.91
19.35