From: Behavioural design of gamification elements and exploration of player types in youth basketball training
Frame 1(%)
Frame 2 (%)
Frame 3 (%)
Frame 4 (%)
Frame 5 (%)
Performance
29.9
16.8
13.4
22.4
17.5
Ecological
14.9
18.3
21.4
28.6
Personal
21.1
30.7
16.0
14.7
Social
25.0
32.2
17.8
Fictional
45.4
54.6