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Table 15 Association of player preferences with gamification experiences

From: Behavioural design of gamification elements and exploration of player types in youth basketball training

Preference

Sense of accomplishment

Sense of immersion

Philanthropist

− SPF and − SS

+ SP

Achiever

+ SP and + SS

− SPF and − SE

Player

− SPF and + SS

+ SS and + SF

Free spirit

− SS and − SF

− SP

Socializer

− SPF

− SP

Disruptor

–

–

  1. SF: Perceived sense of accomplishment for fictional dimension storyboard; SP: perceived sense of accomplishment for personal dimension storyboard; SPF: perceived sense of accomplishment for performance dimension storyboard; SE: perceived sense of accomplishment for ecological dimension storyboard; SS: perceived sense of accomplishment for social dimension storyboard; PrE: preference ecological; PrF: preference fictional; PrPF: preference performance; PrP: preference personal; PrS: preference social