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Table 5 Total variance explained: common method bias

From: Behavioural design of gamification elements and exploration of player types in youth basketball training

Component

Initial eigenvalue

Sum of squares of extracted loads

Total

Variance%

Cumulative%

Total

Variance%

Cumulative%

1

31.548

32.524

32.524

31.548

32.524

32.524

2

10.142

10.456

42.979

10.142

10.456

42.979

3

4.449

4.586

47.566

4.449

4.586

47.566

4

3.078

3.173

50.739

3.078

3.173

50.739

5

2.951

3.043

53.782

2.951

3.043

53.782

6

2.620

2.701

56.482

2.620

2.701

56.482

7

2.387

2.461

58.944

2.387

2.461

58.944

8

2.169

2.236

61.179

2.169

2.236

61.179

9

1.984

2.045

63.225

1.984

2.045

63.225

10

1.859

1.916

65.141

1.859

1.916

65.141

  1. Extraction method: Principal component analysis