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Table 6 Normality test

From: Behavioural design of gamification elements and exploration of player types in youth basketball training

 

Kolmogorov–Smirnov

Shapiro–Wilk

Statistics

Degree of freedom, df

Significance

Statistics

Degree of freedom, df

Significance

AccPF

0.098

388

0.000

0.944

388

0.000

AccE

0.136

388

0.000

0.908

388

0.000

AccP

0.118

388

0.000

0.955

388

0.000

AccS

0.137

388

0.000

0.948

388

0.000

AccF

0.148

388

0.000

0.906

388

0.000

ImmPF

0.066

388

0.000

0.987

388

0.002

ImmE

0.076

388

0.000

0.983

388

0.000

ImmP

0.082

388

0.000

0.977

388

0.000

ImmS

0.069

388

0.000

0.978

388

0.000

ImmF

0.081

388

0.000

0.966

388

0.000

  1. AccE: Perceived sense of accomplishment for the ecological dimension storyboard; AccF: perceived sense of accomplishment for the fictional dimension storyboard; AccPF: perceived sense of accomplishment for the performance-related dimension storyboard; AccP: perceived sense of accomplishment for the personal dimension storyboard; AccS: perceived sense of accomplishment for the social dimension storyboard; ImmE: perceived sense of immersion for the ecological dimension storyboard; ImmF: perceived sense of immersion for the fictional dimension storyboard; ImmPF: perceived sense of immersion for the performance-related dimension storyboard; ImmP: perceived sense of immersion for the personal dimension storyboard; ImmS: perceived sense of an immersion for the social dimension storyboard