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Table 2 Review results

From: Revealing the true potential and prospects of augmented reality in education

ID

Ref

Developer tools

Operating system

Device used

AR type

Assessment characteristics

Type and number of end users

Objective

Subjective (Type, Questionnaire = Valid/Reliable)

1

Akçayır et al., (2016)

Metaio Creator Program

iOS, Android

Smartphone

M, image-based

S(76)

I,Q, QLIS = V/R

2

Ayer et al. (2016)

smartphone, tablet

M

S,CG(88), S(108)

FG,Q, CM = −/−

3

Bal et al. (2016)

QRcode cards

mobile devices

M, QR codes

S,CG(25), S(25)

Q, CM = −/−

4

Carlson et al. (2016)

ARIS platform

iOS

tablet

M, QR codes

E(32)

Q, CM = −/−

5

Chen et al. (2016)

Vuforia, Unity

iOS, Android

tablet

L

C,ASD(6)

I,Q, CM = V/R

6

Lin et al. (2016)

Aurasma app (HP Reveal now)

smartphone, tablet

M

ES,C(21)

Q, CM = −/−

7

Montoya et al. (2016)

Vuforia, Unity

Android

smartphone, tablet

M

S(41)

Q, CM = −/−

8

Safar et al. (2016)

iOS

tablet

C,CG(21), C(21)

O,Q, CM = V/R

9

Santos et al. (2016)

ARToolKit, PointCloud SDK

iOS

smartphone, tablet

M

S,CG(13), S(18)

Q, SUS = V/R, HARUS = −/−

10

Sungkur et al. (2016)

Android Studio IDE, Eclipse IDE, Metaio SDK, Blender

Android

smartphone

M, QR codes

S(25)

11

Yilmaz (2016)

Metaio Creator Program

desktop PC, tablet

M, QR codes

T(30), C(33)

I,O,Q, TAM = V/R

12

Bauer et al. (2017)

Kinect SDK, Bresenham algorithm

Windows

laptop

S, image-based

n.d.(20)

Kinect, MRI

Q, n.d. = −/−

13

Bazarov et al. (2017)

Unity 3D, Vuforia, Qualcomm

iOS, Android

smartphone, tablet, AR headset

S, QR codes

S(24)

Q, CM = −/−

14

Crăciun et al. (2017)

Aurasma app (HP Reveal now)

smartphone

M

T(22)

O,Q, CM = −/−

15

Joo-Nagata et al. (2017)

Junaio

iOS

desktop PC, tablet

L

ES,CG,S(71), ES,S(72)

Q, CM = V/R

16

Moro et al. (2017)

Vuforia, Unity

Android

tablet

S(59)

AT (pre- and post-)

Q, CM = −/−

17

Pombo et al. (2017)

Vuforia, Unity

Android

smartphone, tablet

M, image-based

ES,S(74)

FG,O,Q,SUS = V/R

18

Turkan et al. (2017)

ARToolKit, OpenGL ES 2.0

iOS

tablet

M

S,CG(19),S(22)

AT (pre- and post-)

Q, CM = V/R

19

Vega Garzon et al. (2017)

Vuforia, Unity

iOS, Android

S(88)

AT (pre- and post-)

20

Wang, (2017)

Aurasma app (HP Reveal now)

iOS, Android

tablet

M

S,CG(15),S(15)

AT (pre- and post-)

O,I,Q, CM = V/R

21

Abd Majid et al. (2018)

Vuforia, Unity

Android

smartphone

M

S(25)

AT (pre- and post-)

O,I,Q, CM = −/−

22

Aebersold et al. (2018)

Video 3D graphics, hybrid approach

iOS

Tablet

S,CG(34),S(35)

AT (pre- and post-)

Q, CM = −/−

23

Alhumaidan et al. (2018)

Vuforia

Tablet

M

ES,S(9)

24

Chang et al. (2018)

Unity

tablet

M, image-based

ES,CG(55),ES(56)

Q, CM = −/−

25

Cheng et al. (2018)

Vuforia, Unity

Android

smartphone

S

S,CG(35),S(35)

Q, CM = −/−

26

Cieza et al. (2018)

Extreme Programming (XP) methodology, Vuforia, Unity, MonoDevelop

Android

tablet

M

C(10)

27

Deb et al. (2018)

Vuforia, Unity

Android

smartphone

M

C(10),T(2)

O, –

28

Iftene et al. (2018)

Metaio, Vuforia, ARToolKit, Maya, Unity

Android

smartphone, tablet

M

P(6), S(12)

I,O,Q, QUIS = V/R

29

Kurniawan et al. (2018)

Vuforia, Unity, Floating Euphoria Framework

Android

smartphone

M

S(60)

Q, CM = −/−

30

Layona et al. (2018)

Google Sketchup, 3Ds Max 2011, ActionScript 3.0, C#

Windows

laptop, tablet

M

S(157)

Q, SUS = V/R

31

Lorusso et al. (2018)

Vuforia, Unity, Adobe Illustrator

Android

smart TV, tablet

M

ES,S(25), PS(2)

O,Q, CM = −/−

32

Mahmood et al. (2018)

Unity, Vimedix

Windows

AR headset Hololens, Vimedix Ultrasound simulator

S

n.d

33

Mota et al. (2018)

MIT App Inventor, Vuforia, OpenGL

Android

smartphone

M

E(47)

Q, n.d. = −/−

34

Mourtzis et al. (2018)

Microsoft HoloLens software, Unity 3D, Computer Aided Design (CAD) software

AR headset Hololens

n.d

35

Nguyen et al. (2018)

smartphone

S,CG(6),S(6)

O,Q, CM = −/−

36

Bursali et al. (2019)

Pawtoon software (animations), Aurasma software (now HP Reveal), AirDroid app

Android

smartphone, interactive board

S,CG(46),S(43)

O,I,Q, CM = V/R

37

Cabero et al. (2019)

Metaio Creator, Eclipse, Unity, Adobe photoshop

iOS, Android

tablet

M

S(372)

AT (pre- and post-)

Q, IMMS = V/R

38

Collado et al. (2019)

Vuforia, Unity

tablet

M

T(29)

Q, CM = −/−

39

Fidan et al. (2019)

Vuforia, Unity

Android

tablet

M

S,CG(30),S(61)

AT (pre- and post-)

I,Q, CM = V/R

40

Karambakhsh et al, (2019)

Unity3D, Tensorflow library, Convolutional Neural Networks, 3D key points detectors, 3D array, cloud computing, AI, ML

Windows, Android

AR headset Hololens

n.d

AD

O, –

41

Khan et al. (2019)

ARToolKit, Layered marker generation tool (LMGT)

interactive board

M

T(20),S(55)

Q, CM = −/−

42

López-García et al. (2019)

Layar Creator (Blippar now)

smartphone, tablet

L

ES,S(106)

Q, PEURA-E = V/R

43

Mylonas et al. (2019)

Unity, GAIA AR Tool, Sketchup, Zxing

iOS

smartphone, tablet

M, QR codes

none

none

none

44

Sáez-López et al. (2019)

iOS, Android

smartphone

L

S,CG(22),S(69)

AT (pre- and post-)

Q, CM = −/−

45

Sahin et al. (2019)

Aurasma app (HP Reveal now)

smartphone

M, QR codes

S,CG(25),S(25)

AT (pre- and post-)

Q, IMMS = V/R

46

Sargsyan et al. (2019)

Metavision, Unity, Google Cloud Speech-to-Text API

Metavision’s Meta 2 headset

S

n.d.(9)

47

Savitha et al. (2019)

smartphone

M

C,CG(4), C(4)

Q, CM = −/−

48

Scaravetti et al. (2019)

Diota software, 3DVia Composer

Windows

tablet, AR headset Hololens

S

S(59)

AT(post-)

Q, CM = −/−

49

Sonntag et al. (2019)

RaspberryPi, CAD, COMSOL MultiPhysics software, Hololens

AR headset Hololens

S

S(8)

I,Q, CM = −/−

50

Yip et al. (2019)

iOS, Android

smartphone

M

S,CG(21), S(21)

AT (pre- and post-)

Q, CM = −/−

51

Aladin et al. (2020)

Vuforia, Unity

smartphone

M

C(13)

AT(pre-)

Q, CM = −/−

52

Aljojo et al. (2020)

Visual Studio 2017, Unity, Vuforia

Android

smartphone, laptop, desktop PC

S(40)

AT (pre- and post-)

Q, CM = −/−

53

Altmeyer et al. (2020)

Vuforia, Unity

iOS

tablet

M

S,CG(25), S(25)

AT (pre- and post-), TCT

Q, SUS = V/R

54

Andriyandi et al. (2020)

Vuforia, Unity, Adobe Photoshop

Android

smartphone

M

I(10)

AD

Q, CM = −/−

55

Badilla-Quintana et al. (2020)

Android

AR headset

S(60)

AT (pre- and post-)

Q, MSAR = V/R, SoASSES = V/R

56

Bibi et al. (2020)

Unity

Android

smartphone, tablet

M

C(5)

I,Q, CM = −/−

57

Conley et al. (2020)

Vuforia

iOS

smartphone, tablet

M, QR codes

S(252)

AT (pre- and post-)

Q, CM = −/R

58

Dalim et al.(2020)

ARToolkit, Unity, Microsoft Kinect's

Windows

Kinect, desktop PC, web camera

M

ES,CG,S(30), ES(90)

AT (pre- and post-)

Q, CM = −/−

59

Elivera et al. (2020)

Blippar, Blippbuilder

Android

smartphone

M

S(30), I(3)

Q, SUS = V/R

60

Gargrish et al. (2020)

Vuforia, Unity

iOS, Android

smartphone

M

none

none

none

61

Harun et al. (2020)

Vuforia, Unity

M

n.d

Q, QUIS = V/R

62

Henssen et al. (2020)

ITK-SNAP software, Unity

iOS, Android

tablet

M

S,CG(16), S(15)

AT (pre- and post-)

FG,I,Q, IMMS = V/R

63

Ibáñez et al. (2020)

Vuforia

Android

tablet

M, image-based

S(90)

AT (pre- and post-)

Q, IMMS = V/R

64

Macariu et al. (2020)

Vuforia, Unity, Adobe Illustrator

smartphone, tablet

M

P(70), S(200)

Q, QUIS = V/R

65

Mendes et al. (2020)

Vuforia, Unity, Aryzon SDK

Android

Aryzon headset, smartphone

M, QR codes

n.d.(18)

TCT

Q, SUS = V/R

66

Moreno-Guerrero et al. (2020)

smartphone

S,CG(60), S(60)

Q, CM = −/−

67

Rossano et al. (2020)

Vuforia, Unity, Geogebra

tablet

M

S(33)

AT (pre- and post-)

Q, UES = V/R, NASA-TLX = V/R

68

Saundarajan et al. (2020)

iOS, Android

smartphone

M

S(33)

AT (pre- and post-)

Q, CM = −/R

69

Sudarmilah et al. (2020)

smartphone

M

n.d

AT (pre- and post-)

Q, CM = −/−

70

Thees et al. (2020)

Hololens, Unity, Vuforia

Windows

AR headset Hololens

M

S,CG(40), S(34)

AT (pre- and post-)

Q, SUS = V/R, CLS = V/R

71

Tsai, (2020)

iOS

tablet

S(83)

Q, IMI = V/R

72

Uiphanit et al. (2020)

Vuforia

smartphone

M

S(40)

AT (pre- and post-)

Q, CM = −/−

73

Zhou et al. (2020)

Autodesk 3ds Max, Unity, Vuforia

smartphone

M, image-based

n.d

I

  1. 1AR Types: M = marker-based, L = location-based, S = superimposition-based, P = projection-based
  2. 2Type of end users: E = educators; R = researchers; CG = control group; S = students; C = children; ASD = autism spectrum disorder; ES = elementary school; T = teachers; V = visitors; PS = psychologists; n.d. = not defined
  3. 3Type of objective assessment: AT = achievement test; AD = automatic detection of objects; TCT = task completion time
  4. 4Subjective assessment: CM = Custom Made, V = valid, R = reliable, FG = focus group, O = observation, Q = questionnaire, I = interview, n.d. = not defined; QLIS = questionnaire for laboratory inquiry skills; HARUS = questionnaire for AR with some evidence of validity and reliability; QUIS = Questionnaire for User Interaction Satisfaction; IMMS = Instructional Material Motivational Survey; PEURA-E = Sixth-grade primary education students’ perception of the usefulness of augmented reality; MSAR = motivation scale of augmented reality; SoASSES = scale of acceptance of the use of augmented reality for secondary students; QUIS = Questionnaire for User Interaction Satisfaction; UES = User Engagement Scale; NASA-TLX = NASA task load index (subjective mental workload); CLS = cognitive load scale; IMI = Instructional Materials Motivation Survey; TAM = Technology Acceptance Model survey