From: Revealing the true potential and prospects of augmented reality in education
ID | Ref | Developer tools | Operating system | Device used | AR type | Assessment characteristics | ||
---|---|---|---|---|---|---|---|---|
Type and number of end users | Objective | Subjective (Type, Questionnaire = Valid/Reliable) | ||||||
1 | Akçayır et al., (2016) | Metaio Creator Program | iOS, Android | Smartphone | M, image-based | S(76) | – | I,Q, QLIS = V/R |
2 | Ayer et al. (2016) | – | – | smartphone, tablet | M | S,CG(88), S(108) | – | FG,Q, CM = −/− |
3 | Bal et al. (2016) | QRcode cards | – | mobile devices | M, QR codes | S,CG(25), S(25) | – | Q, CM = −/− |
4 | Carlson et al. (2016) | ARIS platform | iOS | tablet | M, QR codes | E(32) | – | Q, CM = −/− |
5 | Chen et al. (2016) | Vuforia, Unity | iOS, Android | tablet | L | C,ASD(6) | – | I,Q, CM = V/R |
6 | Lin et al. (2016) | Aurasma app (HP Reveal now) | – | smartphone, tablet | M | ES,C(21) | – | Q, CM = −/− |
7 | Montoya et al. (2016) | Vuforia, Unity | Android | smartphone, tablet | M | S(41) | – | Q, CM = −/− |
8 | Safar et al. (2016) | – | iOS | tablet | – | C,CG(21), C(21) | – | O,Q, CM = V/R |
9 | Santos et al. (2016) | ARToolKit, PointCloud SDK | iOS | smartphone, tablet | M | S,CG(13), S(18) | – | Q, SUS = V/R, HARUS = −/− |
10 | Sungkur et al. (2016) | Android Studio IDE, Eclipse IDE, Metaio SDK, Blender | Android | smartphone | M, QR codes | S(25) | – | – |
11 | Yilmaz (2016) | Metaio Creator Program | – | desktop PC, tablet | M, QR codes | T(30), C(33) | – | I,O,Q, TAM = V/R |
12 | Bauer et al. (2017) | Kinect SDK, Bresenham algorithm | Windows | laptop | S, image-based | n.d.(20) | Kinect, MRI | Q, n.d. = −/− |
13 | Bazarov et al. (2017) | Unity 3D, Vuforia, Qualcomm | iOS, Android | smartphone, tablet, AR headset | S, QR codes | S(24) | – | Q, CM = −/− |
14 | Crăciun et al. (2017) | Aurasma app (HP Reveal now) | – | smartphone | M | T(22) | – | O,Q, CM = −/− |
15 | Joo-Nagata et al. (2017) | Junaio | iOS | desktop PC, tablet | L | ES,CG,S(71), ES,S(72) | – | Q, CM = V/R |
16 | Moro et al. (2017) | Vuforia, Unity | Android | tablet | – | S(59) | AT (pre- and post-) | Q, CM = −/− |
17 | Pombo et al. (2017) | Vuforia, Unity | Android | smartphone, tablet | M, image-based | ES,S(74) | − | FG,O,Q,SUS = V/R |
18 | Turkan et al. (2017) | ARToolKit, OpenGL ES 2.0 | iOS | tablet | M | S,CG(19),S(22) | AT (pre- and post-) | Q, CM = V/R |
19 | Vega Garzon et al. (2017) | Vuforia, Unity | iOS, Android | – | – | S(88) | AT (pre- and post-) | – |
20 | Wang, (2017) | Aurasma app (HP Reveal now) | iOS, Android | tablet | M | S,CG(15),S(15) | AT (pre- and post-) | O,I,Q, CM = V/R |
21 | Abd Majid et al. (2018) | Vuforia, Unity | Android | smartphone | M | S(25) | AT (pre- and post-) | O,I,Q, CM = −/− |
22 | Aebersold et al. (2018) | Video 3D graphics, hybrid approach | iOS | Tablet | − | S,CG(34),S(35) | AT (pre- and post-) | Q, CM = −/− |
23 | Alhumaidan et al. (2018) | Vuforia | – | Tablet | M | ES,S(9) | – | – |
24 | Chang et al. (2018) | Unity | – | tablet | M, image-based | ES,CG(55),ES(56) | – | Q, CM = −/− |
25 | Cheng et al. (2018) | Vuforia, Unity | Android | smartphone | S | S,CG(35),S(35) | – | Q, CM = −/− |
26 | Cieza et al. (2018) | Extreme Programming (XP) methodology, Vuforia, Unity, MonoDevelop | Android | tablet | M | C(10) | – | – |
27 | Deb et al. (2018) | Vuforia, Unity | Android | smartphone | M | C(10),T(2) | – | O, – |
28 | Iftene et al. (2018) | Metaio, Vuforia, ARToolKit, Maya, Unity | Android | smartphone, tablet | M | P(6), S(12) | – | I,O,Q, QUIS = V/R |
29 | Kurniawan et al. (2018) | Vuforia, Unity, Floating Euphoria Framework | Android | smartphone | M | S(60) | – | Q, CM = −/− |
30 | Layona et al. (2018) | Google Sketchup, 3Ds Max 2011, ActionScript 3.0, C# | Windows | laptop, tablet | M | S(157) | – | Q, SUS = V/R |
31 | Lorusso et al. (2018) | Vuforia, Unity, Adobe Illustrator | Android | smart TV, tablet | M | ES,S(25), PS(2) | – | O,Q, CM = −/− |
32 | Mahmood et al. (2018) | Unity, Vimedix | Windows | AR headset Hololens, Vimedix Ultrasound simulator | S | n.d | – | – |
33 | Mota et al. (2018) | MIT App Inventor, Vuforia, OpenGL | Android | smartphone | M | E(47) | – | Q, n.d. = −/− |
34 | Mourtzis et al. (2018) | Microsoft HoloLens software, Unity 3D, Computer Aided Design (CAD) software | – | AR headset Hololens | – | n.d | – | – |
35 | Nguyen et al. (2018) | – | – | smartphone | – | S,CG(6),S(6) | – | O,Q, CM = −/− |
36 | Bursali et al. (2019) | Pawtoon software (animations), Aurasma software (now HP Reveal), AirDroid app | Android | smartphone, interactive board | – | S,CG(46),S(43) | – | O,I,Q, CM = V/R |
37 | Cabero et al. (2019) | Metaio Creator, Eclipse, Unity, Adobe photoshop | iOS, Android | tablet | M | S(372) | AT (pre- and post-) | Q, IMMS = V/R |
38 | Collado et al. (2019) | Vuforia, Unity | – | tablet | M | T(29) | – | Q, CM = −/− |
39 | Fidan et al. (2019) | Vuforia, Unity | Android | tablet | M | S,CG(30),S(61) | AT (pre- and post-) | I,Q, CM = V/R |
40 | Karambakhsh et al, (2019) | Unity3D, Tensorflow library, Convolutional Neural Networks, 3D key points detectors, 3D array, cloud computing, AI, ML | Windows, Android | AR headset Hololens | – | n.d | AD | O, – |
41 | Khan et al. (2019) | ARToolKit, Layered marker generation tool (LMGT) | – | interactive board | M | T(20),S(55) | – | Q, CM = −/− |
42 | López-García et al. (2019) | Layar Creator (Blippar now) | – | smartphone, tablet | L | ES,S(106) | – | Q, PEURA-E = V/R |
43 | Mylonas et al. (2019) | Unity, GAIA AR Tool, Sketchup, Zxing | iOS | smartphone, tablet | M, QR codes | none | none | none |
44 | Sáez-López et al. (2019) | – | iOS, Android | smartphone | L | S,CG(22),S(69) | AT (pre- and post-) | Q, CM = −/− |
45 | Sahin et al. (2019) | Aurasma app (HP Reveal now) | – | smartphone | M, QR codes | S,CG(25),S(25) | AT (pre- and post-) | Q, IMMS = V/R |
46 | Sargsyan et al. (2019) | Metavision, Unity, Google Cloud Speech-to-Text API | – | Metavision’s Meta 2 headset | S | n.d.(9) | – | – |
47 | Savitha et al. (2019) | – | – | smartphone | M | C,CG(4), C(4) | – | Q, CM = −/− |
48 | Scaravetti et al. (2019) | Diota software, 3DVia Composer | Windows | tablet, AR headset Hololens | S | S(59) | AT(post-) | Q, CM = −/− |
49 | Sonntag et al. (2019) | RaspberryPi, CAD, COMSOL MultiPhysics software, Hololens | – | AR headset Hololens | S | S(8) | – | I,Q, CM = −/− |
50 | Yip et al. (2019) | – | iOS, Android | smartphone | M | S,CG(21), S(21) | AT (pre- and post-) | Q, CM = −/− |
51 | Aladin et al. (2020) | Vuforia, Unity | – | smartphone | M | C(13) | AT(pre-) | Q, CM = −/− |
52 | Aljojo et al. (2020) | Visual Studio 2017, Unity, Vuforia | Android | smartphone, laptop, desktop PC | – | S(40) | AT (pre- and post-) | Q, CM = −/− |
53 | Altmeyer et al. (2020) | Vuforia, Unity | iOS | tablet | M | S,CG(25), S(25) | AT (pre- and post-), TCT | Q, SUS = V/R |
54 | Andriyandi et al. (2020) | Vuforia, Unity, Adobe Photoshop | Android | smartphone | M | I(10) | AD | Q, CM = −/− |
55 | Badilla-Quintana et al. (2020) | – | Android | AR headset | – | S(60) | AT (pre- and post-) | Q, MSAR = V/R, SoASSES = V/R |
56 | Bibi et al. (2020) | Unity | Android | smartphone, tablet | M | C(5) | – | I,Q, CM = −/− |
57 | Conley et al. (2020) | Vuforia | iOS | smartphone, tablet | M, QR codes | S(252) | AT (pre- and post-) | Q, CM = −/R |
58 | Dalim et al.(2020) | ARToolkit, Unity, Microsoft Kinect's | Windows | Kinect, desktop PC, web camera | M | ES,CG,S(30), ES(90) | AT (pre- and post-) | Q, CM = −/− |
59 | Elivera et al. (2020) | Blippar, Blippbuilder | Android | smartphone | M | S(30), I(3) | – | Q, SUS = V/R |
60 | Gargrish et al. (2020) | Vuforia, Unity | iOS, Android | smartphone | M | none | none | none |
61 | Harun et al. (2020) | Vuforia, Unity | – | – | M | n.d | – | Q, QUIS = V/R |
62 | Henssen et al. (2020) | ITK-SNAP software, Unity | iOS, Android | tablet | M | S,CG(16), S(15) | AT (pre- and post-) | FG,I,Q, IMMS = V/R |
63 | Ibáñez et al. (2020) | Vuforia | Android | tablet | M, image-based | S(90) | AT (pre- and post-) | Q, IMMS = V/R |
64 | Macariu et al. (2020) | Vuforia, Unity, Adobe Illustrator | – | smartphone, tablet | M | P(70), S(200) | – | Q, QUIS = V/R |
65 | Mendes et al. (2020) | Vuforia, Unity, Aryzon SDK | Android | Aryzon headset, smartphone | M, QR codes | n.d.(18) | TCT | Q, SUS = V/R |
66 | Moreno-Guerrero et al. (2020) | – | – | smartphone | – | S,CG(60), S(60) | – | Q, CM = −/− |
67 | Rossano et al. (2020) | Vuforia, Unity, Geogebra | – | tablet | M | S(33) | AT (pre- and post-) | Q, UES = V/R, NASA-TLX = V/R |
68 | Saundarajan et al. (2020) | – | iOS, Android | smartphone | M | S(33) | AT (pre- and post-) | Q, CM = −/R |
69 | Sudarmilah et al. (2020) | – | – | smartphone | M | n.d | AT (pre- and post-) | Q, CM = −/− |
70 | Thees et al. (2020) | Hololens, Unity, Vuforia | Windows | AR headset Hololens | M | S,CG(40), S(34) | AT (pre- and post-) | Q, SUS = V/R, CLS = V/R |
71 | Tsai, (2020) | – | iOS | tablet | – | S(83) | – | Q, IMI = V/R |
72 | Uiphanit et al. (2020) | Vuforia | – | smartphone | M | S(40) | AT (pre- and post-) | Q, CM = −/− |
73 | Zhou et al. (2020) | Autodesk 3ds Max, Unity, Vuforia | – | smartphone | M, image-based | n.d | – | I |