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Table 3 The factors used in the survey

From: Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement

Factors

Operational Definition

# of items/questions

Source

Satisfaction

The degree to which a person positively feels with the activity

3

Lin et al. (2005)

Intention to Participate

The degree of students’ Intention to participate in a similar activity

4

Shih (2008)

Easiness

The degree to which an individual believes that attending the respective activity is easy for him/her

4

Sanchez-Franco (2010)

Enjoyment

The degree to which the activity is perceived to be personally enjoyable.

3

Venkatesh et al. (2002)

Usefulness

The degree to which an individual believes that attending the respective activity is useful for him/her.

4

Sanchez-Franco (2010)

Control

Refers to people's perceptions of their ability to perform a given behavior (e.g. participate and finish a particular activity).

2

Shih (2008)