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Table 3 The factors used in the survey

From: Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement

Factors Operational Definition # of items/questions Source
Satisfaction The degree to which a person positively feels with the activity 3 Lin et al. (2005)
Intention to Participate The degree of students’ Intention to participate in a similar activity 4 Shih (2008)
Easiness The degree to which an individual believes that attending the respective activity is easy for him/her 4 Sanchez-Franco (2010)
Enjoyment The degree to which the activity is perceived to be personally enjoyable. 3 Venkatesh et al. (2002)
Usefulness The degree to which an individual believes that attending the respective activity is useful for him/her. 4 Sanchez-Franco (2010)
Control Refers to people's perceptions of their ability to perform a given behavior (e.g. participate and finish a particular activity). 2 Shih (2008)