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Table 1 Number of Participants for each Personality Trait

From: The impact of gamification on students’ learning, engagement and behavior based on their personality traits

Participants by group

Openness

Conscientiousness

Extroversion

Agreeableness

Neuroticism

Low/High

L

H

L

H

L

H

L

H

L

H

Gamified

9

9

9

9

10

11

11

10

10

11

Non Gamified

9

9

9

10

9

10

7

7

9

10

  1. L =Low, student has a low score for the given personality trait
  2. H =High, student has a high score for in the given personality trait