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Table 2 Results of gamified and non-gamified groups according personality trait

From: The impact of gamification on students’ learning, engagement and behavior based on their personality traits

Personality Trait

Váriable

Group(s)

Results

Extrovertion

Points

GE x GI

p = 0,03; W = 25; r = 0,45

 

Accuracy GA

GE x SGE

p = 0,02; W = 18; r = 0.50

 

Accuracy GB

GE x GI

p = 0,01; t = -2,28; d= 0,99

 

Accuracy GB

GI x SGI

p <0,01; t = 3,10; d= 1,30

 

Ranking View

GE x GI

p = 0,01; W=19; r=0,54

 

Accuracy GA x GB

GI

p<0.01; v=0; r=0,6

Agreeableness

Accuracy GA, GB

GBA

p = 0,03; V = 6; r = 0,47

Openness

Logins GA

SGAAM x SGBAM

p = 0,01; t = 2,94; d = 1,38

 

Logins GB

SGAAM x SGBAM

p = 0,01; t = 2,84; d = 1,34

 

Accuracy GB

GBAMxSGBAM

p = 0,05; t = 2.09; d = 0,98

 

Accuracy GA, GB

GBAM

p <0,01; t = 3,7; d = 0,55

  1. GE = gamified extroverted group; GI = gamified introverted group; SGE = non-gamified extroverted group; SGI = non-gamified introverted group; GBA = gamified group - low agreeableness ; GBAM = gamified group - low openness; SGBAM = non-gamified group - low openness; SGAAM = non-gamified group - high openness