From: Scaffolding support through integration of learning material
Engagement in the learning | 0=No | 1=Somewhat | 2=Yes | Comment |
---|---|---|---|---|
The technology allows students to focus on the assignment/activity/goals with less distraction (Time on Task). | Â | Â | Ă— | Through the integration of learning material and thereby reducing the time spent on searching for related resources, the time on task is increased. |
The technology motivates students to start the learning process. | Â | Ă— | Â | Incentive Yactul activities, creating discussion before introducing a topic, can foster student engagement. |
The technology causes a shift in the behavior of the students, where they move from passive to active social learners (through co-use or co-engagement). | Â | Â | Ă— | Yactul as a gamified student response platform fosters active learning. Social learning can be realized through collaborative activities. |
Enhancement of the learning goals | 0=No | 1=Somewhat | 2=Yes | Comment |
The technology tool allows students to develop or demonstrate a more sophisticated understanding of the learning goals or content (using higher-order thinking skills). | Â | Ă— | Â | The Eclipse plugin fosters the application of programming concepts by integrating related resources. |
The technology creates supports (scaffolds) to make it easier to understand concepts or ideas (e.g. differentiate, personalize or scaffold learning). |  |  | × | The integration of learning material is a scaffolding support to quickly pinpoint relevant resources and avoid Meno’s paradox of inquiry. |
The technology creates paths for students to demonstrate their understanding of the learning goals in a way that they could not do with traditional tools. | Â | Â | Ă— | The spaced repetition provided in the Yactul app creates quiz sequences according to the necessities of the individual learner. |
Extending the learning goals | 0=No | 1=Somewhat | 2=Yes | Comment |
The technology creates opportunities for students to learn outside of their typical school day. (24/7 connection). | Â | Â | Ă— | The Yactul app creates a continuous learning experience outside of the classroom. |
The technology creates a bridge between students school learning and their everyday life experiences (connects learning goals with real life experiences). | Ă— | Â | Â | Â |
The technology allows students to build authentic life soft skills, which they can use in their everyday lives. | Ă— | Â | Â | Â |
 |  |  |  | Total = 12 |