From: Exploring the trends of educational virtual reality games: a systematic review of empirical studies
Criteria | Specifics |
---|---|
Publication date | 2012–2018 |
Type | Journal articles and conference proceedings |
Language of publication | English |
Education usage | Uses VR for education |
Implementation of functionality | Present implemented artefact, not just design |
Implementation of Mode | Single, Multiplayer |
Implementation of Genre | Adventure, Gameplay |