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Table 3 Dimensions of variation

From: Science teachers’ experiences of inquiry-based learning through a serious game: a phenomenographic perspective

 

A

B

C

D

Focus on epistemic IBL modes

Empathy

Meaning

Knowledge construction

Knowledge building

Role of teacher

Diagnose needs and interests

Motivator and guide

Collaborator

Modeller

Role of student

Externalising prior knowledge, needs and feelings

Ideating, brainstorming and negotiating ideas

Understanding scientific research

Practicing authentic scientific inquiry

Focus on game-play

Play of pleasure

Play of experience

Play of meaning

Play of reflectivity

Focus on core SGMs

tutorial for instructions on ‘how to play’

Understanding structure of IBL dialogue system

IBL dialogue for impulsive thinking

IBL dialogue for deeper thinking

Feedback and progress mechanics

Familiarising with visual rating system and engagement metrics

Grading system for adjusting performance

Virtual trainer feedback for making improved IBL choices

Activity-log for reflection on transferring in-game IBL to real classroom

Game uncertainty

Rules uncertainty

Performative uncertainty

Player unpredictability

Semiotic uncertainty