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Table 2 Summary of experience relevance structures and related pedagogies in a smart learning journey

From: Applying the PECSL: using case studies to demonstrate the Pedagogy of Experience Complexity for Smart Learning

Category of description for experience variation

Experience relevance structure (descriptive guidelines for levels of complexity)

Related pedagogy

Tasks and obligations

- Doing the tasks or requirements, that’s it

- Doing tasks of interest, for coursework or assessment relevance

- Tasks become related to other; coursework, purpose or interest

- Researching topic, beyond coursework, related to wider interest, engagement

Inquiry-based learning

Discovery

Exploratory

Gamification

Problem-based

Creative

Discussing

- About who does what for tasks or requirements

- What the tasks or requirements are about or for

- What tasks mean in connection with location and discussions

- Discussing, sharing, of content, relating to wider relevance

Dialogic learning:

Peer learning

Collaborative

Cooperative

Groups

Being there

- Going to location, do task, that’s it

- Some locations record for facts and tasks

- More relationships between location content and task

- Seeing wider setting for locations, tasks, content and further relevance

Place-based learning:

Creative

Exploratory

Discovery

Gamification

Knowledge & place as value

- No interest or engagement, don’t create content, don’t read anything, see it all as pointless

- Low interest, basic content made (e.g. screenshots, a few selfies)

- More engagement, more reading or content making, very focused on location

- Seeing personal gain (in content), deeper reflections, potentials, possibilities, wider application

Creative learning:

Student directed

Place-based

Inquiry-based

Gamification

Problem-based

Project-based