From: Predicting students’ flow experience through behavior data in gamified educational systems
B | p values | CI | ||
---|---|---|---|---|
2.5% | 97.5% | |||
Frequency \(\rightarrow\) A | 0.113 | 0.829 | − 0.725 | 1.434 |
Frequency \(\rightarrow\) C | − 0.175 | 0.661 | − 0.851 | 0.591 |
Frequency \(\rightarrow\) CSB | 0.275 | 0.268 | − 0.239 | 0.796 |
Frequency \(\rightarrow\) CTRL | − 0.061 | 0.880 | − 0.517 | 1.065 |
Frequency \(\rightarrow\) F | − 0.145 | 0.624 | − 0.537 | 0.622 |
Frequency \(\rightarrow\) G | − 0.414* | 0.074 | − 0.893 | 0.025 |
Frequency \(\rightarrow\) LSC | − 0.672* | 0.094 | − 0.988 | 0.342 |
Frequency \(\rightarrow\) MMA | 0.025 | 0.924 | − 0.356 | 0.644 |
Frequency \(\rightarrow\) T | − 0.006 | 0.983 | − 0.455 | 0.858 |
Speed \(\rightarrow\) A | 0.069 | 0.897 | − 1.481 | 0.603 |
Speed \(\rightarrow\) C | 0.263 | 0.333 | − 0.350 | 0.763 |
Speed \(\rightarrow\) CSB | − 0.815** | 0.004 | − 1.046 | 0.192 |
Speed \(\rightarrow\) CTRL | 0.098 | 0.843 | − 1.166 | 0.612 |
Speed \(\rightarrow\) F | − 0.415 | 0.115 | − 0.888 | 0.269 |
Speed \(\rightarrow\) G | − 0.223 | 0.353 | − 0.923 | 0.271 |
Speed \(\rightarrow\) LSC | − 0.075 | 0.740 | − 0.538 | 0.331 |
Speed \(\rightarrow\) MMA | − 0.419 | 0.134 | − 0.750 | 0.474 |
Speed \(\rightarrow\) T | 0.021 | 0.949 | − 0.905 | 0.479 |
Speed \(\rightarrow\) activities | 0.441** | 0.010 | 0.243 | 0.754 |