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Table 2 The on-screen human-like dialogues versus the formal descriptions of the learning-relevant objects

From: Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment

Object Human-like dialogue (Anthropomorphized) Formal description (Non-anthropomorphized)
Trojan horse virus I will trick the user! Click me! Click me! Fake email to trick the user
Computer Oh! I have received an email! I will open it! The computer receive and open the email
Botnet Sir! Yes Sir! We are ready to receive orders! Ready to receive orders
Hacker Keep attacking the server! Send command to attack the server
Server Oh! I received requests. I should send back acknowledgements! Server receive requests and send back acknowledgements
Data Help! I am being kidnapped! Data being stolen