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Table 2 The on-screen human-like dialogues versus the formal descriptions of the learning-relevant objects

From: Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment

Object

Human-like dialogue (Anthropomorphized)

Formal description (Non-anthropomorphized)

Trojan horse virus

I will trick the user! Click me!

Click me! Fake email to trick the user

Computer

Oh! I have received an email! I will open it!

The computer receive and open the email

Botnet

Sir! Yes Sir! We are ready to receive orders!

Ready to receive orders

Hacker

Keep attacking the server!

Send command to attack the server

Server

Oh! I received requests. I should send back acknowledgements!

Server receive requests and send back acknowledgements

Data

Help! I am being kidnapped!

Data being stolen