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Table 3 Bivariate correlations between the measures

From: Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment

 

Baseline PAS

Time On Vid

PAS aft. learn

Intr. Motiv

Int. Load

Ext. Load

Ger. Load

Reten

Tran

Prior knowledge

.485**

.051

.546**

.283*

− .183

− .214

.209

.256*

.222

Baseline PAS

–

.190

.755**

.518**

− .058

− .177

.448**

.182

.277*

Time On video

–

–

.252*

.208

− .035

− .067

.148

.444**

.125

PAS after learning

–

–

–

.609**

− .107

− .286*

.557**

.415**

.297*

Intrinsic motivation

–

–

–

–

− .049

− .244*

.616**

.337**

.142

Intrinsic load

–

–

–

–

–

.416**

− .100

− .108

− .055

Extraneous load

–

–

–

–

–

–

− .497**

− .351**

− .168

Germane load

–

–

–

–

–

–

–

.378**

.312**

Retention

–

–

–

–

–

–

–

–

.200

  1. *p < 0.05 (2-tailed), **p < 0.01 (2-tailed)