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Table 3 Bivariate correlations between the measures

From: Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment

  Baseline PAS Time On Vid PAS aft. learn Intr. Motiv Int. Load Ext. Load Ger. Load Reten Tran
Prior knowledge .485** .051 .546** .283* − .183 − .214 .209 .256* .222
Baseline PAS .190 .755** .518** − .058 − .177 .448** .182 .277*
Time On video .252* .208 − .035 − .067 .148 .444** .125
PAS after learning .609** − .107 − .286* .557** .415** .297*
Intrinsic motivation − .049 − .244* .616** .337** .142
Intrinsic load .416** − .100 − .108 − .055
Extraneous load − .497** − .351** − .168
Germane load .378** .312**
Retention .200
  1. *p < 0.05 (2-tailed), **p < 0.01 (2-tailed)