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Table 1 Related works comparison

From: The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

Study

PM

EA

SS

CE

CS

R

Monterrat et al. (2014b)

Not

Not

Monterrat et al. (2014a)

BrainHex

Not

Not

Lavoué et al. (2018)

BrainHex

Motivation

266

Yes

Yes

Personalization positively affects students’ motivation

Sajjadi et al. (2014)

Engagement and flow experience

Not

Not

Gil et al. (2015)

Not

Not

Marinho et al. (2019)

Bartle’s

Flow

18

Yes

Not

No significant difference

Stuart et al. (2020)

Hexad

Motivation and engagement

258

Yes

Yes

Personalization positively affects students’ experience

Oliveira et al. (2020)

BrainHex

Flow

121

Yes

Yes

No significant difference

Our study

BrainHex

Enjoyment, gamification perception, motivation, and flow experience

121

Yes

Yes

Varied

  1. PM, player model; EA, Experience analysis; SS, Sample size; CE, Controlled experiment; CS, comparative study; R, Result