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Table 1 Demographic profile of 137 respondents

From: Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint

  Frequency Percentage (%)
Gender
 Boy 72 52.6
 Girl 65 47.4
MG version
 Version 1 (without any OLM element) 29 21.2
 Version 2 (with OLM elements) 49 35.8
 Version 3 (with OSLM elements) 59 43.1
Grade
 1st 17 12.4
 2nd 77 56.2
 3rd 43 31.4
Times played MG
 Less than 5 99 72.3
 5–10 29 21.2
 More than 10 9 6.6
Amount of numbers selected
 Less than 5 52 38.0
 5–15 42 30.7
 More than 15 43 31.4