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Table 1 Demographic profile of 137 respondents

From: Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint

 

Frequency

Percentage (%)

Gender

 Boy

72

52.6

 Girl

65

47.4

MG version

 Version 1 (without any OLM element)

29

21.2

 Version 2 (with OLM elements)

49

35.8

 Version 3 (with OSLM elements)

59

43.1

Grade

 1st

17

12.4

 2nd

77

56.2

 3rd

43

31.4

Times played MG

 Less than 5

99

72.3

 5–10

29

21.2

 More than 10

9

6.6

Amount of numbers selected

 Less than 5

52

38.0

 5–15

42

30.7

 More than 15

43

31.4