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Table 3 Cronbach's alpha at time point A and B

From: Learning with desktop virtual reality: changes and interrelationship of self-efficacy, goal orientation, technology acceptance and learning behavior

Measurement

A

B

Items

Self-efficacy

.864

.888

8

Goal orientation

   

Performance-approach

.898

.848

3

Performance-avoidance

.812

.792

3

Mastery-approach

.841

.755

3

Mastery-avoidance

.740

.755

3

PEOU

.794

.808

4

PU

.874

.818

4

Learning behavior

   

Deep learning

.887

.897

10

Surface learning

.818

.822

10