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Table 6 Significant relationships between the concepts at time point A and B

From: Learning with desktop virtual reality: changes and interrelationship of self-efficacy, goal orientation, technology acceptance and learning behavior

Measurement

Time point

\({r}_{S}\)

Self-efficacy—goal orientation

  

Self-efficacy—performance-approach

  
 

A

.427*

 

B

.487*

Self-efficacy—performance-avoidance

  
 

A

.273*

Self-efficacy—mastery-approach

  
 

A

284*

 

B

\(.387*\)

Self-efficacy—PEOU

  
 

A

.287*

 

B

.324*

Self-efficacy—PU

  
 

A

.330*

 

B

.446*

Goal orientation—Learning behavior

  

Performance-approach—Deep learning

  
 

A

.474*

 

B

.467*

Mastery-approach—deep learning

  
 

A

.677*

 

B

.441*

Performance-avoidance—surface learning

  
 

A

.518*

 

B

.491*

Mastery-approach—surface learning

  
 

A

− .268*

 

B

− .239*

Mastery-avoidance—surface learning

  
 

A

.457*

 

B

.366*

PEOU—learning behavior

  

PEOU—deep learning

  
 

A

.211**

 

B

.468*

PEOU—surface learning

  
 

B

.213**

PU—learning behavior

  

PU—deep learning

  
 

A

.395*

 

B

.589*

Learning behavior—learning outcome

  

Deep learning—learning outcome

  
 

B

.312*

Surface learning—learning outcome

  
 

B

− .263**

  1. *Correlation is significant at the 0.01 level (2-tailed)
  2. **Correlation is significant at the 0.05 level (2-tailed)