From: Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
Generation type | Learning scenario | Occurrence |
---|---|---|
Y (n = 19) | Collaborative learning | 7 |
Individual learning | 3 | |
Problem-based Learning | 3 | |
Project-based learning | 2 | |
Game-based learning | 1 | |
Not mentioned | 3 | |
Z (n = 17) | Blended/hybrid learning | 6 |
Collaborative learning | 2 | |
Mobile learning | 2 | |
Game-based learning | 1 | |
Observational learning | 1 | |
Experiential learning | 1 | |
Problem-based learning | 1 | |
Augmented learning | 1 | |
Not mentioned | 2 | |
Y & Z (n = 1) | Personalized learning | 1 |
Z & Alpha (n = 1) | Blended learning | 1 |
Total | N/A | 38 |