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Table 3 Attitudes of experimental group towards the use of AR

From: The use of augmented reality in a gamified CLIL lesson and students’ achievements and attitudes: a quasi-experimental study

Attitude

N

x̄

SD

Satisfaction

38

4.06

0.62

Engagement

38

4.27

0.68

Willingness

38

4.19

0.71

Overall

38

4.16

0.60