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Table 4 Classification of gamification approaches (context of e-learning in higher education)

From: Gamification of e-learning in higher education: a systematic literature review

Paper

Level of detail

Type

Profundity

Validation

high-level approach

Scenario based approach

Gamification elements guidance

1. Urh et al. (2015)

  

x

x

x

 

2. Mi et al. (2018)

 

x

 

x

x

 

3. Huang and Hew (2018)

  

x

x

x

x

4. Carreño (2018)

x

  

A

x

 

5. Kamunya et al. (2020)

  

x

A

x

 

6. Legaki et al. (2020)

 

x

 

x

x

 

7. Alsubhi and Sahari (2020)

  

x

x

x

 

8. Winanti et al. (2020)

  

x

x

x

 

9. Bencsik et al. (2021)

 

x

 

x

x

 

10. Fajri et al. (2021)

 

x

 

x

x

 

11. Alsubhi et al. (2021)

  

x

x

x

X (With experts)

12. Yamani (2021)

  

x

x

x

 

13. Al Ghawail et al. (2021)

 

x

 

x

x

 

14. Sofiadin and Azuddin (2021)

  

x

x

x

 

15. Júnior and Farias (2021)

  

x

x

x

x

16. Bernik (2021)

 

x

 

x

x

 

17. de la Peña et al. (2021)

x

  

x

x

x