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Table 2 Item combined loadings and cross loadings

From: Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education

 

IMM

INT

CHA

FB

COMP

RFL

GCL

ADQ

IMM1

0.747

       

IMM2

0.754

       

IMM3

0.871

       

IMM4

0.881

       

INT1

− 0.481

0.752

      

INT2

− 0.035

0.781

      

INT3

0.41

0.880

      

INT4

0.039

0.733

      

CHA1

− 0.066

− 0.193

0.874

     

CHA2

0.26

− 0.025

0.781

     

CHA3

0.191

0.209

0.967

     

CHA4

− 0.424

− 0.017

0.778

     

FB1

− 0.247

− 0.375

− 0.51

0.797

    

FB2

0.494

0.14

0.749

0.829

    

FB3

− 0.234

− 0.181

− 0.396

0.706

    

FB4

− 0.419

0.353

0.325

0.711

    

FB5

0.262

0.062

− 0.173

0.955

    

COMP1

− 0.064

− 0.021

− 0.053

0.25

0.936

   

COMP2

0.064

0.021

0.053

− 0.25

0.936

   

RFL1

− 0.649

− 0.243

− 0.184

− 0.266

0.52

0.876

  

RFL2

0.377

0.258

0.332

0.047

− 0.791

0.798

  

RFL3

0.307

0.008

− 0.12

0.225

0.203

0.868

  

GCL1

0.062

0.078

0.464

− 0.799

0.016

0.109

0.761

 

GCL2

0.191

0.069

0.39

− 0.089

0.01

− 0.546

0.847

 

GCL3

0.358

0.07

0.012

0.114

− 0.724

0.339

0.775

 

GCL4

− 0.66

− 0.233

− 0.941

0.807

0.733

0.159

0.738

 

ADQ1

0.01

0.007

− 0.019

− 0.009

0.259

− 0.088

0.015

0.972

ADQ2

− 0.01

− 0.007

0.019

0.009

− 0.259

0.088

− 0.015

0.972

  1. IMM immersion, INT interaction, CHA game challenge, FB feedback, COMP Comprehension, RFL reflective thinking, GCL goal clarity, ADQ adequate learning contents. Bold values indicates the corresponding latent variables