From: Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education
Latent variable
CRC
CAC
AVE
IMM
0.888
0.830
0.666
INT
0.867
0.795
0.622
CHA
0.914
0.872
0.729
FB
0.901
0.859
0.648
COMP
0.934
0.858
0.876
RFL
0.885
0.804
0.719
GCL
0.862
0.786
0.611
ADQ
0.971
0.941
0.944