From: The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education
Groups
Skill
n
Pre-test
Post-test
t
p
M
SD
CG
Clear
46
23.72
16.44
54.76
22.47
9.28
0.000***
Smash
47
29.62
22.12
72.22
16.69
10.00
EG
44
15.93
10.01
71.03
21.69
15.76
24.27
21.44
82.79
13.10
15.25