Personality dimension | Game traces | Definition in the game |
---|---|---|
Extraversion | Time (T) | The total amount of time that the learner spends in reading the story. |
Confidence (C) | The use of the option “your score will be seen by all your friends” to verify if the learner will check this option. | |
Color (CR) | The color of the chosen clothes for the game character. | |
Accessed Areas (AA) | The places that the learner visited while exploring the game environment. | |
Risk (R) | The paths that the learner decides to follow (risky or safe paths). | |
Number of friends (NF) | Number of friends that the learner will make in the game. | |
Feeling (F) | The positive or negative feelings that the learner has toward making conversation with NPCs. This can be done by freely choosing to accept or reject to start this conversation. | |
Gregariousness (G) | Learner’s preference for accompanying NPCs for a tour in the game. | |
Openness | Time (T) | The time that the learner spends in reading the story. |
Score (SCR) | The accumulated score that the learner earned during the learning-playing process. | |
Accessed Areas (AA) | The places that the learner visited while exploring the game environment. |