From: Designing a VR game for public speaking based on speakers features: a case study
Measured variable | Type | How is it calculated | Range |
---|---|---|---|
Change second | Time in M:S | We use 15-second slots to detect single changes | 00:00 - 07:00 |
Engagement (Engaged?) | Yes or No | Each Yes adds 1 to result | 0 - 1 |
Engagement (Level) | One choice | Average value | 1 - 10 |
Emotion | Multiple choice | All values Mode | A, C, E, F, N |