From: Designing a VR game for public speaking based on speakers features: a case study
Timestamp | Engagement Engaged? | Engagement Level | Real Audience | Virtual Audience |
---|---|---|---|---|
0:15 | N/A | N/A | C | E |
0:30 | N/A | 6,75 | F | C |
0:45 | N/A | N/A | F | F |
1:00 | N/A | N/A | F | F |
1:15 | N/A | 7,33 | A | N |
1:30 | N/A | 7,33 | N | N |
1:45 | N/A | 8,75 | E | E |
2:00 | N/A | 6,75 | N/A | E |
2:15 | N/A | 7,4 | A | N |
2:30 | N/A | N/A | A | E |
2:45 | N/A | N/A | F | E |
3:00 | N/A | 7 | F | F |