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Table 6 Flow state scale (proposed by Jackson and Eklund (2002) and validated for the gamification domain by Hamari and Koivisto (2014))

From: Predicting students’ flow experience through behavior data in gamified educational systems

Questions

1

2

3

4

5

I felt I was competent enough to meet the demands of the situation

     

I did things spontaneously and automatically without having to think

     

I had a strong sense of what I wanted to do

     

I had a good idea about how well I was doing while I was involved in the task/activity

     

I was completely focused on the task at hand

     

I had a feeling of total control over what I was doing

     

I was not worried about what others may have been thinking of me

     

The way time passed seemed to be different from normal

     

I found the experience extremely rewarding

     

If you are filling out the form carefully, answer 4*

     
  1. *Attention-check question (presented to participants in random order)