Skip to main content

Table 6 Flow state scale (proposed by Jackson and Eklund (2002) and validated for the gamification domain by Hamari and Koivisto (2014))

From: Predicting students’ flow experience through behavior data in gamified educational systems







I felt I was competent enough to meet the demands of the situation


I did things spontaneously and automatically without having to think


I had a strong sense of what I wanted to do


I had a good idea about how well I was doing while I was involved in the task/activity


I was completely focused on the task at hand


I had a feeling of total control over what I was doing


I was not worried about what others may have been thinking of me


The way time passed seemed to be different from normal


I found the experience extremely rewarding


If you are filling out the form carefully, answer 4*

  1. *Attention-check question (presented to participants in random order)