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Table 1 Models used to measure system usability

From: Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps

Models

Sub attributes

References

User Interaction Satisfaction (QUIS)

Screen visibility, terminology, system information, learning factors, and system capabilities

Chin et al. (1988)

Software Usability Measurement Inventory (SUMI)

Global, efficiency, effect, helpfulness, control, and learnability

Cavallin et al. (2007)

Post-Study System Usability Questionnaire (PSSUQ)

Satisfaction, usefulness, information, and interface quality

Lewis (2018)

System Usability Scale

Effectiveness, efficiency, and overall ease of use

Brooke (2020)

People at the centre of mobile application development

Effectiveness, efficiency, learnability and memorability, satisfaction, errors, and cognitive load

Az-Zahra et al. (2019)

Eason Model

Task, user, system

Eason (1991)

Shackel Model

Effectiveness, learnability, flexibility, attitude

Koohang and Ondracek (2005)

Nielsen Model

Learnability, efficiency, memorability, errors, satisfaction

McDougall et al. (2001)

ISO 9241-11

Effectiveness, efficiency, satisfaction

Horton and Leventhal (2008)

ISO 9126

Understandability, learnability, operability, attractiveness, usability compliance

Horton and Leventhal (2008)

Handheld augmented reality usability scale (HARUS),

Comprehensibility, manipulability

Santos and Sandor (2008)