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Table 1 Models used to measure system usability

From: Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps

Models Sub attributes References
User Interaction Satisfaction (QUIS) Screen visibility, terminology, system information, learning factors, and system capabilities Chin et al. (1988)
Software Usability Measurement Inventory (SUMI) Global, efficiency, effect, helpfulness, control, and learnability Cavallin et al. (2007)
Post-Study System Usability Questionnaire (PSSUQ) Satisfaction, usefulness, information, and interface quality Lewis (2018)
System Usability Scale Effectiveness, efficiency, and overall ease of use Brooke (2020)
People at the centre of mobile application development Effectiveness, efficiency, learnability and memorability, satisfaction, errors, and cognitive load Az-Zahra et al. (2019)
Eason Model Task, user, system Eason (1991)
Shackel Model Effectiveness, learnability, flexibility, attitude Koohang and Ondracek (2005)
Nielsen Model Learnability, efficiency, memorability, errors, satisfaction McDougall et al. (2001)
ISO 9241-11 Effectiveness, efficiency, satisfaction Horton and Leventhal (2008)
ISO 9126 Understandability, learnability, operability, attractiveness, usability compliance Horton and Leventhal (2008)
Handheld augmented reality usability scale (HARUS), Comprehensibility, manipulability Santos and Sandor (2008)