From: Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps
Models | Sub attributes | References |
---|---|---|
User Interaction Satisfaction (QUIS) | Screen visibility, terminology, system information, learning factors, and system capabilities | Chin et al. (1988) |
Software Usability Measurement Inventory (SUMI) | Global, efficiency, effect, helpfulness, control, and learnability | Cavallin et al. (2007) |
Post-Study System Usability Questionnaire (PSSUQ) | Satisfaction, usefulness, information, and interface quality | Lewis (2018) |
System Usability Scale | Effectiveness, efficiency, and overall ease of use | Brooke (2020) |
People at the centre of mobile application development | Effectiveness, efficiency, learnability and memorability, satisfaction, errors, and cognitive load | Az-Zahra et al. (2019) |
Eason Model | Task, user, system | Eason (1991) |
Shackel Model | Effectiveness, learnability, flexibility, attitude | Koohang and Ondracek (2005) |
Nielsen Model | Learnability, efficiency, memorability, errors, satisfaction | McDougall et al. (2001) |
ISO 9241-11 | Effectiveness, efficiency, satisfaction | Horton and Leventhal (2008) |
ISO 9126 | Understandability, learnability, operability, attractiveness, usability compliance | Horton and Leventhal (2008) |
Handheld augmented reality usability scale (HARUS), | Comprehensibility, manipulability | Santos and Sandor (2008) |