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Table 2 AR-based learning environments in electronics and electrical engineering

From: Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps

Engineering discipline

Topic

Approach

Findings

Evaluation Technique

References

Electrical Engineering

Electromagnetic prerequisites

AR based learning environment

Students were able to imagine abstract physics principles and gain a deeper understanding using AR experience

Knowledge test and critical thinking questionnaire

Faridi et al. (2020)

Electronics Engineering

AR to electronics Practice

AR based mobile application

These findings show that incorporating augmented reality into electronic practice has a significant impact on student achievement

Academic achievement of students was analysed

Selek (2020)

Electronics Engineering

Embedded system

AR based table-top learning environment

Before deploying the system on students, system usability was evaluated

SUS is used to measure system usability

Kumar et al. (2020)

Electronics Engineering

Electronic circuit simulation using AR

AR based mobile application

Increase learning efficiency by simulating and moving intangible concepts like current, voltage, and so on into the physical world

Learning quality of teaching was analysed

özüağ et al. (2019)

Electronics and Electrical Engineering

Control System

AR based mobile and tabletop learning environment

For theoretical topics, students rated the ARLE as an efficient learning method. Also, usability of two design variants of the ARLE in terms of manipulability and comprehensibility was discussed

HARUS is used to evaluate system usability

Prit Kaur et al. (2019)

Electronics Engineering

Laboratory equipment (CRO)

AR based tabletop learning environment

The findings of this study indicate that augmented reality (AR) is a suitable technology for creating interactive AR experiences for engineering education

Cognitive load and learning motivation

Singh et al. (2019)

Electronics Engineering

Logic gates using AR

Handheld AR device

The marker less paradigm identifies the ICs and places three objects: IC identification, pins information, and logic diagram information. The AR system's overall evaluation was given a technical efficiency of 97.5

Survey questionnaire was prepared to evaluate system usability

Avilés-Cruz and Villegas-Cortez (2019)

Electronics Engineering

Resistive electrical circuit on breadboard

AR based mobile application

The results of the research show that the system aids the user in comprehending and comparing the theoretical and experimental values of circuit parameters via an AR layer displayed on the smartphone

User experience, perception, and perceived ease of use was evaluated

Garcia-Sanjuan et al. (2018)

Electronics Engineering

Analog and digital communication

AR based mobile application

Students gave feedback that hand-held device cause hindrances in robust equipment handling so it could be improved by using HMD’s

Accuracy and efficiency of the system was calculated

Baloch et al. (2018)