From: The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Mean | SD | Mean Square | f-value | p value | |
---|---|---|---|---|---|
CSB | 3.618 | 0.876 | 0.668 | 0.864 | 0.591 |
MMA | 3.331 | 0.944 | 0.959 | 1.081 | 0.377 |
G | 3.760 | 0.884 | 0.501 | 0.629 | 0.829 |
F | 3.662 | 0.861 | 0.732 | 0.987 | 0.465 |
C | 3.681 | 0.848 | 0.843 | 1.184 | 0.292 |
CTRL | 3.625 | 0.903 | 1.120 | 1.402 | 0.159 |
LSC | 3.505 | 0.939 | 1.178 | 1.362 | 0.179 |
T | 3.443 | 0.894 | 0.680 | 0.845 | 0.613 |
A | 3.619 | 0.995 | 0.774 | 0.773 | 0.688 |
Flow | 3.583 | 0.679 | 0.397 | 0.856 | 0.600 |
Enjoyment | 5.09 | 1.773 | 2.690 | 0.849 | 0.608 |
Perception | 4.81 | 1.733 | 3.338 | 1.119 | 0.344 |
Motivation | 4.77 | 1.718 | 1.470 | 0.485 | 0.932 |