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Table 7 Player profile related rules

From: The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

Id

Rules

Support

Confidence

Lift

1

if P_T is high and SeflProfile is Hardcore gamer then P_Flow is high

0.107

1.000

2.103

2

if P_A is high and SeflProfile is Hardcore gamer then P_Flow is high

0.107

0.929

1.953

3

if P_Flow is medium and HowPlay is Multiplayer and over the internet then NP_Flow is medium

0.115

0.933

2.233

4

if NP_Flow is high and HowPlay is Multiplayer and over the internet then P_Flow is high

0.107

0.929

1.953

  1. P_T, sense of transformation of time in the personalized system; P_Flow, flow experience in the personalized system; P_A, autotelic experience in the personalized system; NP_Flow, flow experience in the non-personalized system