From: The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Id | Rules | Support | Confidence | Lift |
---|---|---|---|---|
1 | if P_T is high and SeflProfile is Hardcore gamer then P_Flow is high | 0.107 | 1.000 | 2.103 |
2 | if P_A is high and SeflProfile is Hardcore gamer then P_Flow is high | 0.107 | 0.929 | 1.953 |
3 | if P_Flow is medium and HowPlay is Multiplayer and over the internet then NP_Flow is medium | 0.115 | 0.933 | 2.233 |
4 | if NP_Flow is high and HowPlay is Multiplayer and over the internet then P_Flow is high | 0.107 | 0.929 | 1.953 |