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Table 7 Player profile related rules

From: The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

Id Rules Support Confidence Lift
1 if P_T is high and SeflProfile is Hardcore gamer then P_Flow is high 0.107 1.000 2.103
2 if P_A is high and SeflProfile is Hardcore gamer then P_Flow is high 0.107 0.929 1.953
3 if P_Flow is medium and HowPlay is Multiplayer and over the internet then NP_Flow is medium 0.115 0.933 2.233
4 if NP_Flow is high and HowPlay is Multiplayer and over the internet then P_Flow is high 0.107 0.929 1.953
  1. P_T, sense of transformation of time in the personalized system; P_Flow, flow experience in the personalized system; P_A, autotelic experience in the personalized system; NP_Flow, flow experience in the non-personalized system