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Table 1 A selected review of research on desktop VR technologies in different application domain

From: Learning with desktop virtual reality: changes and interrelationship of self-efficacy, goal orientation, technology acceptance and learning behavior

Article

Application domain

Desktop VR technologies

Research variable

Method

Makransky et al. (2019)

Biology

A bacterial isolation virtual lab simulation

Perceptions of assessment; INTRINSIC MOTIVATION; SELF-EFFICACY; TRANSFER

Paired samples t-tests

Lee and Wong (2014)

Biology

A desktop VR program called 'V-Frogâ„¢'

Performance achievement; spatial ability; learning mode

Descriptive statistics

Lee et al. (2010)

Biology

A desktop VR program called 'V-Frogâ„¢'

VR features; PU; PEOU; presence; motivation; learning outcomes

SEM analysis

Merchant et al. (2012)

Chemistry

Second Life

VR features; usability; self-efficacy; learning outcome

SEM analysis

Wang et al. (2018)

Construction

Desktop-based VR, immersive VR

 

Summary

Blackledge and Barrett (2013)

Electricity

Prototype model 'VES'

Immersion; PU; PEOU; motivation; intention to use; satisfaction

Case study

Hoffmann et al. (2006)

Engineering

A small VR system called 'PI-casso'

 

Experiment

Piccoli and Ives (2001)

IT

A curriculum delivery application called 'lotus learning space'

Time; place; space; interaction; technology; learner control

Descriptive Statistics

Kebritchi et al. (2010)

Mathematics

A set of mathematics instructional games called Dimensionâ„¢

 

Experiment

Pasqualotti and Freitas (2002)

Mathematics

A virtual environment called 'MAT3D'

Performance

Case study

Makransky and Petersen (2019)

Medicine

Desktop VR medical genetics simulation

VR features; PE; active learning; intrinsic motivation; self-efficacy;

SEM analysis

Makransky et al. (2020)

Medicine

A genetics simulation developed by Labster

Intrinsic motivation; self-efficacy; transfer

Paired samples t-tests

Dubovi et al. (2017)

Nursing

The pharmacology inter-leaved learning VR

Learning outcome (course score)

Descriptive statistics