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Table 5 Themes of reviewed articles

From: A systematic review of Mobile-Assisted Vocabulary Learning research

Number

Article

Technological focus

Pedagogical focus

Sampling

Application

Feature (if specified)

Level

Country

A1

Li & Hafner (2022)

Zhimi

Mobile-based word cards

Achievement and attitudes

Higher education

China

A2

Shi & Tsai (2022)

Simple Mind

Mind-mapping

Achievement and learners perspectives

High school

Taiwan

A3

Wu (2015)

Word Learning-CET6 (developed by the researcher)

 

Achievement

Higher education

China

A4

Chen, Liu & Huang (2019)

Phone words

Gamification

Achievement and perceptions

Higher education

Taiwan

A5

Li & Cummins (2019)

Word Matters

Texting (direct and transfer effect)

Achievement

Higher education

Canada

A6

Chen & Chung (2008)

System developed by researchers

Personalization through Item response Theory

Self-assessment of vocabulary abilities and learners’ satisfaction

Higher education

Taiwan

A7

Wu & Huang (2017)

System developed by the researchers

Gamification

Achievement and learners’ behaviors

Higher education

Taiwan

A8

Wang et al. (2020)

System developed by the researchers

Contribution-oriented self-directed mobile learning Ecology model

Achievement, motivation, learner perceptions and satisfaction

Higher education

China

A9

Liu (2016)

Instant messaging

Concept mapping and text only

Achievement

Higher education

Taiwan

A10

Tai, Chen & Todd (2022)

Mondly VR

Mobile-rendered HMD

Achievement and perception

Secondary school

Taiwan

A11

Huang et al. (2016)

System developed by the researchers

Situational

Achievement and motivation

Elementary school

Taiwan

A12

Li, Ji, & Deng (2021)

Text messages

 

Achievement

Higher education

Canada

A13

Wu (2021)

Pokemon Go

Augmented reality

Attitudes, satisfaction, achievements

Higher education

Taiwan

A14

Chen, Chen & Yang (2019)

English vocabulary learning app with a self-regulated learning mechanism (EVLAPP-SRLM)-developed by the researchers

Self-regulation

Achievement and motivation

Elementary school

Taiwan

A15

Shadiev, Wu & Huang (2020)

System developed by the researchers

Image-to-text recognition

Achievement, perceptions, affordances

Elementary school

Not specified

A16

Hanson & Brown (2020)

Anki

Spaced repetition

Achievement, self-efficacy, motivation, quick learning belief, study strategy

Higher education

USA

A17

Sandberg, Maris &Hoogendoorn (2014)

Mobile English Learning (developed by the researcher)

Artificial intelligence and gamification

Achievement

Elementary school

Netherlands

A18

Rachels&Rockinson-Szapkiw (2018)

Duolingo

Gamification

Achievement and self-efficacy

Elementary school

USA

A19

Sandberg, Maris &Geus (2011)

Mobile English Learning (developed by the researcher)-

 

Achievement

Elementary school

Netherlands