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Table 5 The comparison of learning gains between low pre-test group and high pre-test group for the badminton clear and smash skills in the EG

From: The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education

Skill

Category

n

Pre-test

Mean

Post-test

Mean

Learning Gain

t

p

Clear

Low pre-test group

22

8.64

71.85

63.21

2.45

0.018*

 

High pre-test group

22

23.22

70.21

46.99

  

Smash

Low pre-test group

22

8.17

85.84

77.67

7.59

0.000***

 

High pre-test group

22

40.36

79.75

39.39

  
  1. * p < .05; ***p < .001