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Table 6 Testing the effect of interactive displays activity of students’ engagement

From: Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement

 

Mean (S.D.)

t

p

Pre

Post

Satisfaction

4.69 (0.99)

5.82 (1.14)

2.99 a

0.005

Intention to participate

3.35 (0.82)

4.23 (1.12)

2.54 a

0.017

Easiness

4.73 (1.13)

5.48 (1.24)

1.79

0.084

Enjoyment

4.32 (1.14)

5.97 (0.96)

4.43 a

0.000

Usefulness

4.72 (1.10)

5.28 (1.15)

1.41

0.170

Control

4.96 (1.65)

5.45 (1.60)

0.85

0.401

  1. aCorrelation is significant at the 0.05 level