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Table 6 Testing the effect of interactive displays activity of students’ engagement

From: Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement

  Mean (S.D.) t p
Pre Post
Satisfaction 4.69 (0.99) 5.82 (1.14) 2.99 a 0.005
Intention to participate 3.35 (0.82) 4.23 (1.12) 2.54 a 0.017
Easiness 4.73 (1.13) 5.48 (1.24) 1.79 0.084
Enjoyment 4.32 (1.14) 5.97 (0.96) 4.43 a 0.000
Usefulness 4.72 (1.10) 5.28 (1.15) 1.41 0.170
Control 4.96 (1.65) 5.45 (1.60) 0.85 0.401
  1. aCorrelation is significant at the 0.05 level