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Correction to: Mechanism to capture learner’s interaction in VR-based learning environment: design and application
Smart Learning Environments volume 7, Article number: 36 (2020)
- The original article was published in Smart Learning Environments 2020 7:35
Correction to: Smart Learn Environ 7, 35 (2020)
Following the publication of the original article (Pathan et al., 2020), some content is missing in the sections of Acknowledgements, Competing of interest, Funding, Author information, Availability of data and materials, and Reference. The authors removed some information in order to maintain anonymity during the peer-review process. However, they forgot to add them back.
The authors would like to thank the participants and their parents for their participation in the study. The authors acknowledge Research Scholars of Indian Institute of Technology (IIT) Bombay and Next Education Research Lab for the support in conducting this research.
Competing of interest
The authors have no competing interest.
Next Education Research Lab at IDP-Educational Technology, IIT Bombay.
Availability of data and materials
The datasets generated and/or analyzed during the current study are not publicly available because of minor aged (under 14 years) participants involved in the study.
Interdisciplinary Programme in Educational Technology (IDP-ET) at Indian Institute of Technology (IIT) Bombay, Mumbai, India Rumana Pathan, Ramkumar Rajendran & Sahana Murthy.
The reference currently reads:
Reference removed for anonymity. (2018).
The reference should read:
Rajendran et al., 2018: Rajendran, R., Munshi, A., Emara, M., & Biswas, G. (2018). A temporal model of learner behaviors in OELEs using process mining. In Proceedings of ICCE (pp. 276–285).
The original article has been updated.
Pathan, et al. (2020). Mechanism to capture learner’s interaction in VR-based learning environment: design and application. Smart Learning Environments, 7, 35 https://doi.org/10.1186/s40561-020-00143-6.
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Pathan, R., Rajendran, R. & Murthy, S. Correction to: Mechanism to capture learner’s interaction in VR-based learning environment: design and application. Smart Learn. Environ. 7, 36 (2020). https://doi.org/10.1186/s40561-020-00144-5