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  1. Blockchain is arguably the next technology-mediated socioeconomic mega trend after the ongoing era of Net Neutrality and Big Data. This theoretical paper explores blockchain technology and its impacts on educa...

    Authors: Jae Park
    Citation: Smart Learning Environments 2021 8:33
  2. The rapid advancement of technology has allowed computer-assisted language learning (CALL) to have made inroads in the area of pedagogy for language and culture learning. While the majority of studies have use...

    Authors: Jaeuk Park
    Citation: Smart Learning Environments 2021 8:32

    The Correction to this article has been published in Smart Learning Environments 2022 9:12

  3. Recommendation systems need a deeper understanding of users and their motivations to improve recommendation quality and provide more personalized suggestions. This is especially true in the education domain, t...

    Authors: Boxuan Ma, Min Lu, Yuta Taniguchi and Shin’ichi Konomi
    Citation: Smart Learning Environments 2021 8:31
  4. The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic ...

    Authors: Wilk Oliveira, Kamilla Tenório, Juho Hamari, Olena Pastushenko and Seiji Isotani
    Citation: Smart Learning Environments 2021 8:30
  5. Advances in information technologies present opportunities for novel approaches, methods, and tools for new or improved education and training practices. Furthermore, these technologies are enabling a shift in...

    Authors: Kadir Alpaslan Demir
    Citation: Smart Learning Environments 2021 8:29
  6. There is a growing interest in employing telepresence robots in different educational contexts due to their great potentials to enhance and improve educational experiences for remote learners. However, there i...

    Authors: Hanaa Ouda Khadri
    Citation: Smart Learning Environments 2021 8:28
  7. The COVID-19 pandemic caused many colleges to quickly shift to virtual learning, leading students to rely on technology to complete coursework while also experiencing new situations and stressors. The present ...

    Authors: Kara Sage, Sophia Jackson, Emily Fox and Larissa Mauer
    Citation: Smart Learning Environments 2021 8:27
  8. In Ethiopia, secondary school Civics and Ethical Education has been offered to students with prime objective of producing competent and rational citizens. While policy narratives advocate constructivist pedag...

    Authors: Alemayehu Habte, Alemayehu Bishaw and Meskerem Lechissa
    Citation: Smart Learning Environments 2021 8:26
  9. The social distancing due to the Covid-19 epidemic has disturbed all sectors of society, including education. To maintain normal operations, it is necessary to adapt quickly to this situation. Many technologie...

    Authors: Sayed Kifayat Shah, Zhongjun Tang, Sayed Muhammad Fawad Sharif and Arifa Tanveer
    Citation: Smart Learning Environments 2021 8:25
  10. With the increasing shift from STEM to STEAM education, arts-based approaches to science teaching and learning are considered promising for aligning school science curricula with the development of twenty-fir...

    Authors: Angelos N. Alexopoulos, Pierluigi Paolucci, Sofoklis A. Sotiriou, Franz X. Bogner, Tommaso Dorigo, Mariaelena Fedi, Dario Menasce, Michele Michelotto, Simone Paoletti and Francesca Scianitti
    Citation: Smart Learning Environments 2021 8:23
  11. In this mixed-methods research, the relationship between four factors of individual online learners and their mathematics self-concept was explored. In addition, the challenges the students faced in learning m...

    Authors: Rex Bringula, Jon Jester Reguyal, Don Dominic Tan and Saida Ulfa
    Citation: Smart Learning Environments 2021 8:22
  12. Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However, little is known about the public’s viewpoints and attitudes regarding the use of this emerging technology i...

    Authors: Georgios Lampropoulos, Vassilis Barkoukis, Kevin Burden and Theofylaktos Anastasiadis
    Citation: Smart Learning Environments 2021 8:20
  13. In the era of digitalization of learning and teaching processes, Educational Data Literacy (EDL) is highly valued and is becoming essential. EDL is conceptualized as the ability to collect, manage, analyse, co...

    Authors: Zacharoula Papamitsiou, Michail E. Filippakis, Marilena Poulou, Demetrios Sampson, Dirk Ifenthaler and Michail Giannakos
    Citation: Smart Learning Environments 2021 8:18
  14. A major problem an instructor experiences is the systematic monitoring of students’ academic progress in a course. The moment the students, with unsatisfactory academic progress, are identified the instructor ...

    Authors: Ijaz Khan, Abdul Rahim Ahmad, Nafaa Jabeur and Mohammed Najah Mahdi
    Citation: Smart Learning Environments 2021 8:17
  15. This paper was developed within the scope of a PhD thesis that intends to characterize the use of mobile applications by the students of the University of Aveiro during class time. The main purpose of this pap...

    Authors: David Manuel Duarte Oliveira, Luís Pedro and Carlos Santos
    Citation: Smart Learning Environments 2021 8:14
  16. Despite the increasing use of the self-regulated learning process in the smart learning environment, understanding the concepts from a theoretical perspective and empirical evidence are limited. This study use...

    Authors: Yusufu Gambo and Muhammad Zeeshan Shakir
    Citation: Smart Learning Environments 2021 8:12
  17. This paper proposes an Internet of Things device (IoT)-based ecosystem that can be leveraged to provide children and adolescent students with STEM educational activities. Our framework is general and scalable,...

    Authors: Francisco Benita, Darshan Virupaksha, Erik Wilhelm and Bige Tunçer
    Citation: Smart Learning Environments 2021 8:11
  18. In inquiry-based science lessons teachers face the challenge of adhering to curricular goals while simultaneously following students’ intuitive understandings. Improvisation (improv) provides a useful frame fo...

    Authors: Maggie Dahn, Christine Lee, Noel Enyedy and Joshua Danish
    Citation: Smart Learning Environments 2021 8:10
  19. This paper is basic research focused on the analysis of scientific advances related to Smart Learning Environments (SLE). Our main objective is to single out the common aspects to propose a new definition whic...

    Authors: Pedro Antonio García-Tudela, Paz Prendes-Espinosa and Isabel María Solano-Fernández
    Citation: Smart Learning Environments 2021 8:9
  20. This study employed a phenomenographic approach to investigate science teachers’ conceptions of inquiry-based learning through a serious game. Simaula is a prototype game designed and used as a virtual practic...

    Authors: Petros Lameras, Sylvester Arnab, Sara de Freitas, Panagiotis Petridis and Ian Dunwell
    Citation: Smart Learning Environments 2021 8:7
  21. Student enrollment continues to increase in online programs, but there is concern surrounding the reportedly high rates of attrition in online classes compared to face-to-face classes. Undergraduate students a...

    Authors: Jacqueline S. Stephen and Amanda J. Rockinson-Szapkiw
    Citation: Smart Learning Environments 2021 8:6
  22. Envisioning learning sans interaction is absurd. Interaction plays a pivotal role in the efficacy and effectiveness of the present-day blended learning systems. Learner-content interaction contributes predomin...

    Authors: Pardeep Kumar, Charu Saxena and Hasnan Baber
    Citation: Smart Learning Environments 2021 8:5
  23. This study examined the development of students’ language skills in a flipped English foreign language course designed with self-regulated learning strategies. The study was conducted with a quasi-experimental...

    Authors: Mücahit Öztürk and Ünal Çakıroğlu
    Citation: Smart Learning Environments 2021 8:2
  24. This study examines the research landscape of smart learning environments by conducting a comprehensive bibliometric analysis of the field over the years. The study focused on the research trends, scholar’s pr...

    Authors: Friday Joseph Agbo, Solomon Sunday Oyelere, Jarkko Suhonen and Markku Tukiainen
    Citation: Smart Learning Environments 2021 8:1
  25. Virtual Reality (VR) is a multi-sensory technology that stimulates learning and has the potential for pedagogical applications. While researchers in VR have demonstrated several applications to support underst...

    Authors: Rumana Pathan, Ramkumar Rajendran and Sahana Murthy
    Citation: Smart Learning Environments 2020 7:35

    The Correction to this article has been published in Smart Learning Environments 2020 7:36

  26. Blended learning technique has adapted many new digitized tools to facilitate students with flexible and self-phased learning opportunities. The flipped classroom strategy, one of the blended learning models h...

    Authors: Vijayanandhini Kannan, Hiroyuki Kuromiya, Sai Preeti Gouripeddi, Rwitajit Majumdar, Jayakrishnan Madathil Warriem and Hiroaki Ogata
    Citation: Smart Learning Environments 2020 7:34
  27. Learning is a natural human activity that is shaped by personal experiences, cognitive awareness, personal bias, opinions, cultural background, and environment. Learning has been defined as a stable and persis...

    Authors: Atikah Shemshack and Jonathan Michael Spector
    Citation: Smart Learning Environments 2020 7:33
  28. The currently secondary education needs the contribution of new techno-pedagogical resources, where the resource, teaching and learning skills are integrated to motivate students in their learning. For this re...

    Authors: Mauricio Xavier Prado Ortega, Jorge Cristopher Delgado Ramírez, Jorge Washington Valarezo Castro, Jorge Luis Armijos Carrión, Asisclo Alfonso Ávila Carvajal and Anyeline Natalia González Segarra
    Citation: Smart Learning Environments 2020 7:32
  29. Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformation in the educational world. However, few studies have systematically analyzed Educational Virtual Reality Gam...

    Authors: Solomon Sunday Oyelere, Nacir Bouali, Rogers Kaliisa, George Obaido, Abdullahi Abubakar Yunusa and Ebunayo R. Jimoh
    Citation: Smart Learning Environments 2020 7:31
  30. This work seeks to determine if and how much the smart learning environment of Information and Communications Technology (ICT) tools like YouTube can help improve learners’ fluency of language use and expressi...

    Authors: Azzam Alobaid
    Citation: Smart Learning Environments 2020 7:24
  31. The recommendation of learning objects in virtual learning environments has become the focus of research to improve online learning experience. Several approaches have been presented in an attempt to model the...

    Authors: Samuel Henrique Falci, Fabiano Azevedo Dorça, Alessandro Vivas Andrade and Daniel Henrique Mourão Falci
    Citation: Smart Learning Environments 2020 7:23
  32. Knowledge sharing between different types of organisations, in this case the University-Industry (U-I) relation, contains barriers related to the differentiation of structure and purpose for each organisation....

    Authors: Emmanouil Tzavidas, Peter Enevoldsen and George Xydis
    Citation: Smart Learning Environments 2020 7:20

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