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  1. Content type: Research

    Over the past few years there has been an increasing interest to investigate the potential of Video-Based Learning (VBL) as a result of new forms of online education, such as flipped classrooms and Massive Ope...

    Authors: Mohamed Amine Chatti, Momchil Marinov, Oleksandr Sabov, Ridho Laksono, Zuhra Sofyan, Ahmed Mohamed Fahmy Yousef and Ulrik Schroeder

    Citation: Smart Learning Environments 2016 3:10

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  2. Content type: Research

    The use of online videos is a common practice today amongst education professionals. Interactive features in videos are constantly evolving and a recent trend is the integration of interactive elements and web...

    Authors: Alexandros Kleftodimos and Georgios Evangelidis

    Citation: Smart Learning Environments 2016 3:9

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  3. Content type: Research

    Video is one of the most diversified and distinct virtual learning mediums that capture and present information and offer a sensory learning environment, which enables learners to understand more and retain in...

    Authors: Richard Boateng, Sheena Lovia Boateng, Raphael Baffour Awuah, Eric Ansong and Augustus Barnnet Anderson

    Citation: Smart Learning Environments 2016 3:8

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  4. Content type: Research

    Nowadays, teachers and students utilize different ICT devices for conducting innovative and educational activities from anywhere at any time. The enactment of these activities relies on robust communication an...

    Authors: Dan Kohen-Vacs, Marcelo Milrad, Miky Ronen and Marc Jansen

    Citation: Smart Learning Environments 2016 3:6

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  5. Content type: Research

    Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging pedagogical approaches and technologies to support effective learning experiences. In the past years, rather...

    Authors: Enrica Pesare, Teresa Roselli, Nicola Corriero and Veronica Rossano

    Citation: Smart Learning Environments 2016 3:5

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  6. Content type: Research

    The development of new technologies enables learners to learn more effectively, efficiently, flexibly and comfortably. Learners utilize smart devices to access digital resources through wireless network and to...

    Authors: Zhi-Ting Zhu, Ming-Hua Yu and Peter Riezebos

    Citation: Smart Learning Environments 2016 3:4

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  7. Content type: Research

    The need for graduates who are immediately prepared for employment has been widely advocated over the last decade to narrow the notorious gap between industry and higher education. Current instructional method...

    Authors: Eman Abu Khousa, Yacine Atif and Mohammad M. Masud

    Citation: Smart Learning Environments 2015 2:14

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  8. Content type: Review

    Information and communication technologies provide the necessary infrastructure for individuals from different cultures and locations to work and learn collaboratively. However the inner workings of such colla...

    Authors: Kursat Cagiltay, Barbara Bichelmeyer and Goknur Kaplan Akilli

    Citation: Smart Learning Environments 2015 2:11

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  9. Content type: Research

    Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and...

    Authors: Gabriel Barata, Sandra Gama, Joaquim Jorge and Daniel Gonçalves

    Citation: Smart Learning Environments 2015 2:10

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  10. Content type: Research

    Smart learning environments offer rich opportunities for language learners. In particular, context-aware systems which allow learners’ progress to be sensed within and across an activity, enable instructed lan...

    Authors: Anne Preston, Madeline Balaam, Paul Seedhouse, Salla Kurhila, Lari Kotilainen, Ashur Rafiev, Daniel Jackson and Patrick Olivier

    Citation: Smart Learning Environments 2015 2:9

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  11. Content type: Research

    This study is an ongoing research which aims to renovate the current science learning environment in Taiwan by establishing a Smart Classroom 2.0 through various innovative smart classroom technologies. In this p...

    Authors: Chia-Li Debra Chen, Yueh-Hsia Chang, Yu-Ta Chien, Charles Tijus and Chun-Yen Chang

    Citation: Smart Learning Environments 2015 2:7

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  12. Content type: Review

    Recently, there has been growing interest in the use of games in education. Educational games have been found to stimulate learners by increasing their motivation and engagement. In addition, educational games...

    Authors: Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni and Kinshuk

    Citation: Smart Learning Environments 2015 2:6

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  13. Content type: Research

    This paper investigates the problem of personalization in massive open online courses (MOOC) based on a target competency profile and a learning scenario model built for the course. To use such a profile for a...

    Authors: Gilbert Paquette, Olga Mariño, Delia Rogozan and Michel Léonard

    Citation: Smart Learning Environments 2015 2:4

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  14. Content type: Research

    This paper discusses the development and validation of the Smart Classroom Inventory (SCI). The SCI is derived from existing technology integration learning environment instruments, including TROFLEI, TICI and...

    Authors: Baoping Li, Siu Cheung Kong and Guang Chen

    Citation: Smart Learning Environments 2015 2:3

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  15. Content type: Research

    The development of a smart campus is part of the development of a smart city. The development of information and communication technologies poses new challenges to teaching and learning. Stakeholders in educat...

    Authors: Lam-for Kwok

    Citation: Smart Learning Environments 2015 2:2

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  16. Content type: Research

    The major purposes of this study were to understand teachers’ definitions of e-textbooks, to identify teachers’ needs when using e-textbooks and to explore the relationships between teachers’ needs of using e-...

    Authors: Yen-chen Lin, Tzu-Chien Liu and ᅟ Kinshuk

    Citation: Smart Learning Environments 2015 2:1

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  17. Content type: Research

    Smart learning environments (SLEs) are defined in this paper as physical environments that are enriched with digital, context-aware and adaptive devices, to promote better and faster learning. In order to iden...

    Authors: Rob Koper

    Citation: Smart Learning Environments 2014 1:5

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  18. Content type: Review

    Learning technology periodically undergoes changes in response to changes in the prevailing models of human cognition and learning. A major shift throughout the behavioral sciences that began in the 1980s is b...

    Authors: Marlene Scardamalia and Carl Bereiter

    Citation: Smart Learning Environments 2014 1:1

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