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  1. Music educators must assess the progress made by their students between lessons. This assessment process is error prone, relying on memory and listening skills. The Objective Ear is a tool that takes as input a p...

    Authors: Joel Burrows and Vivekanandan Kumar
    Citation: Smart Learning Environments 2018 5:13
  2. While most studies focus on individual training of oral communication in English as a Foreign Language (EFL), this study took a social constructivist perspective in examining the effect of an interpersonal pro...

    Authors: Wei-Chieh Fang, Farhad A. K. Cassim, Chia-Ning Hsu and Nian-Shing Chen
    Citation: Smart Learning Environments 2018 5:11
  3. Lifecycle management questions of educational program and resources in the smart learning environment are considered to provide a convergent process of specialist’s continuous training. The main results of the...

    Authors: Alexey Finogeev, Alla Kravets, Michael Deev, Alexandr Bershadsky and Leyla Gamidullaeva
    Citation: Smart Learning Environments 2018 5:9
  4. This paper takes the form of a discussion relating to a smarter knowledge commons, having come about due to implications arising from research into the development of a pragmatic pedagogical ‘guide to learning...

    Authors: Penelope J. Lister
    Citation: Smart Learning Environments 2018 5:8
  5. The new generation teaching-learning pedagogy has created a complete paradigm shift wherein the teaching is no longer confined to giving the content knowledge, rather it fosters the “how, when and why” of appl...

    Authors: Mohd Abdul Ahad, Gautami Tripathi and Parul Agarwal
    Citation: Smart Learning Environments 2018 5:7
  6. The Make to Learn coalition was established to identify effective pedagogical approaches for employing makerspaces for educational innovation in schools. The Make to Learn coalition is anchored by the Make to Lea...

    Authors: Glen Bull, Joe Garofalo, Michael Littman, Roger Sherman, Matthew Hoffman, Michael M. Grant and Alan Grier
    Citation: Smart Learning Environments 2017 4:8
  7. In the perspective of lifelong learning, lifewide learning and learning society, learning environments have expanded from schools to a more broader space, and even to the whole city. School, family, community,...

    Authors: Rongxia Zhuang, Haiguang Fang, Yan Zhang, Aofan Lu and Ronghuai Huang
    Citation: Smart Learning Environments 2017 4:6
  8. Citizen learning experiences can be understood as their perceptions, responses, and performances to learning resources, learning approaches, in different fields in the city. This study aimed to analyze the cha...

    Authors: Rongxia Zhuang, Sisi Tang, Jihong Li and Ronghuai Huang
    Citation: Smart Learning Environments 2017 4:5
  9. Interactive displays (IDs) are increasingly employed in informal learning environments, where they are seen as a medium for enhancing students’ creativity, and engagement. Due to the larger space they provide ...

    Authors: Ioannis Leftheriotis, Michail N. Giannakos and Letizia Jaccheri
    Citation: Smart Learning Environments 2017 4:2
  10. This paper discusses the key characteristics of smart learning and the main challenges to be overcome when designing smart educational environments to support personalisation. In order to integrate smart learn...

    Authors: Begoña Gros
    Citation: Smart Learning Environments 2016 3:15
  11. Smart learning has become a new term to describe technological and social developments (e.g., Big and Open Data, Internet of Things, RFID, and NFC) enable effective, efficient, engaging and personalized learni...

    Authors: Michail N. Giannakos, Demetrios G. Sampson and Łukasz Kidziński
    Citation: Smart Learning Environments 2016 3:12
  12. The systematic use of technologies in order to orchestrate learning has become widely used in the past years. Diverse technologies have been applied in a variety of teaching practices; for instance learning to...

    Authors: Michail N. Giannakos, John Krogstie and Trond Aalberg
    Citation: Smart Learning Environments 2016 3:11
  13. Over the past few years there has been an increasing interest to investigate the potential of Video-Based Learning (VBL) as a result of new forms of online education, such as flipped classrooms and Massive Ope...

    Authors: Mohamed Amine Chatti, Momchil Marinov, Oleksandr Sabov, Ridho Laksono, Zuhra Sofyan, Ahmed Mohamed Fahmy Yousef and Ulrik Schroeder
    Citation: Smart Learning Environments 2016 3:10
  14. The use of online videos is a common practice today amongst education professionals. Interactive features in videos are constantly evolving and a recent trend is the integration of interactive elements and web...

    Authors: Alexandros Kleftodimos and Georgios Evangelidis
    Citation: Smart Learning Environments 2016 3:9
  15. Video is one of the most diversified and distinct virtual learning mediums that capture and present information and offer a sensory learning environment, which enables learners to understand more and retain in...

    Authors: Richard Boateng, Sheena Lovia Boateng, Raphael Baffour Awuah, Eric Ansong and Augustus Barnnet Anderson
    Citation: Smart Learning Environments 2016 3:8
  16. Nowadays, teachers and students utilize different ICT devices for conducting innovative and educational activities from anywhere at any time. The enactment of these activities relies on robust communication an...

    Authors: Dan Kohen-Vacs, Marcelo Milrad, Miky Ronen and Marc Jansen
    Citation: Smart Learning Environments 2016 3:6
  17. Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging pedagogical approaches and technologies to support effective learning experiences. In the past years, rather...

    Authors: Enrica Pesare, Teresa Roselli, Nicola Corriero and Veronica Rossano
    Citation: Smart Learning Environments 2016 3:5
  18. The development of new technologies enables learners to learn more effectively, efficiently, flexibly and comfortably. Learners utilize smart devices to access digital resources through wireless network and to...

    Authors: Zhi-Ting Zhu, Ming-Hua Yu and Peter Riezebos
    Citation: Smart Learning Environments 2016 3:4
  19. The need for graduates who are immediately prepared for employment has been widely advocated over the last decade to narrow the notorious gap between industry and higher education. Current instructional method...

    Authors: Eman Abu Khousa, Yacine Atif and Mohammad M. Masud
    Citation: Smart Learning Environments 2015 2:14
  20. Information and communication technologies provide the necessary infrastructure for individuals from different cultures and locations to work and learn collaboratively. However the inner workings of such colla...

    Authors: Kursat Cagiltay, Barbara Bichelmeyer and Goknur Kaplan Akilli
    Citation: Smart Learning Environments 2015 2:11
  21. Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and...

    Authors: Gabriel Barata, Sandra Gama, Joaquim Jorge and Daniel Gonçalves
    Citation: Smart Learning Environments 2015 2:10
  22. Smart learning environments offer rich opportunities for language learners. In particular, context-aware systems which allow learners’ progress to be sensed within and across an activity, enable instructed lan...

    Authors: Anne Preston, Madeline Balaam, Paul Seedhouse, Salla Kurhila, Lari Kotilainen, Ashur Rafiev, Daniel Jackson and Patrick Olivier
    Citation: Smart Learning Environments 2015 2:9
  23. This study is an ongoing research which aims to renovate the current science learning environment in Taiwan by establishing a Smart Classroom 2.0 through various innovative smart classroom technologies. In this p...

    Authors: Chia-Li Debra Chen, Yueh-Hsia Chang, Yu-Ta Chien, Charles Tijus and Chun-Yen Chang
    Citation: Smart Learning Environments 2015 2:7
  24. Recently, there has been growing interest in the use of games in education. Educational games have been found to stimulate learners by increasing their motivation and engagement. In addition, educational games...

    Authors: Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni and Kinshuk
    Citation: Smart Learning Environments 2015 2:6

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