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  1. The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. On the other hand, scientific studies have...

    Authors: Rodrigo Smiderle, Sandro José Rigo, Leonardo B. Marques, Jorge Arthur Peçanha de Miranda Coelho and Patricia A. Jaques
    Citation: Smart Learning Environments 2020 7:3
  2. Understanding the academic performance of students in colleges is an essential topic in Education research field. Educators, program coordinators and professors are interested in understanding how students are...

    Authors: Ronak Etemadpour, Yongcheng Zhu, Qizhi Zhao, Yilun Hu, Bohan Chen, Mohammed Asif Sharier, Shirong Zheng and Jose Gustavo S. Paiva
    Citation: Smart Learning Environments 2020 7:2
  3. The number of disabled students is rapidly increasing worldwide, but many schools and universities have failed to keep up with their learning needs. Consequently, large numbers of disabled students are droppin...

    Authors: Xiangling Zhang, Ahmed Tlili, Fabio Nascimbeni, Daniel Burgos, Ronghuai Huang, Ting-Wen Chang, Mohamed Jemni and Mohamed Koutheair Khribi
    Citation: Smart Learning Environments 2020 7:1
  4. The ever-growing amount of learning material poses a challenge to both learners and teachers. In order to perform a learning task, students often need to search for additional information. Inquiry might be ham...

    Authors: Christian Grévisse, Steffen Rothkugel and Robert A. P. Reuter
    Citation: Smart Learning Environments 2019 6:28
  5. Since years, the logic course in the first year of our Bachelor program in Computer Science, dealing with propositional and predicate logic, suffers from poor pass rates. The students perceive the formal and a...

    Authors: Olga De Troyer, Renny Lindberg and Pejman Sajjadi
    Citation: Smart Learning Environments 2019 6:27
  6. This paper presents findings from a study which explored the ways in which post-secondary educators in British Columbia are reforming their teaching and learning practice as result of open education. Using a p...

    Authors: Michael Paskevicius and Valerie Irvine
    Citation: Smart Learning Environments 2019 6:23
  7. Games are seen as environments that promote the engagement of children to the learning of Computational Thinking (CT) concepts. The new forms of interaction using body movements and gestures have increased in ...

    Authors: Luciana Zaina, Elisa Castro, Suellen Martinelli and Tiemi Sakata
    Citation: Smart Learning Environments 2019 6:22
  8. In the present work we carried out a qualitative educational research to assess the perceptions of a group of students that attended (weekly and non-mandatory) complementary classes of a physics course during ...

    Authors: Nicolás Budini, Luis Marino, Ricardo Carreri, Cristina Cámara and Silvia Giorgi
    Citation: Smart Learning Environments 2019 6:20
  9. Education at universities requires a high proportion of self-study supported by instruments which motivate students to deepen their knowledge with case studies and training software. The gain in learning is hi...

    Authors: Daniel Friedrich
    Citation: Smart Learning Environments 2019 6:19
  10. In this study, an intervention engine based on learning analytics was designed and developed. The intervention engine is named the Intelligent Intervention System (In2S). Within the scope of this research; In2S s...

    Authors: Muhittin Şahin and Halil Yurdugül
    Citation: Smart Learning Environments 2019 6:18
  11. Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to suppor...

    Authors: Armando M. Toda, Ana C. T. Klock, Wilk Oliveira, Paula T. Palomino, Luiz Rodrigues, Lei Shi, Ig Bittencourt, Isabela Gasparini, Seiji Isotani and Alexandra I. Cristea
    Citation: Smart Learning Environments 2019 6:16
  12. Training efficiency is important for functional fitness training because it assures the trainees receive appropriate training to meet their needs of skill formation. With the support of technologies, the funct...

    Authors: I-Chun Hung, Shih-Chieh Wang, Yueh-Hui Vanessa Chiang, Junfeng Yang, Kinshuk and Nian-Shing Chen
    Citation: Smart Learning Environments 2019 6:15
  13. In Smart Learning Environments, students need to be aware of their academic performance so they can self-regulate their learning process. Likewise, the teaching process can also be improved if instructors are ...

    Authors: Hiran Ferreira, Guilherme P. de Oliveira, Rafael Araújo, Fabiano Dorça and Renan Cattelan
    Citation: Smart Learning Environments 2019 6:14
  14. A growing number of language learners use ubiquitous language learning applications to learn anytime and anywhere. Learners translate and learn isolated words inspired by their activities and surroundings. How...

    Authors: Victoria Abou-Khalil, Samar Helou, Brendan Flanagan, Mei-Rong Alice Chen and Hiroaki Ogata
    Citation: Smart Learning Environments 2019 6:13
  15. Oratory or the art of public speaking with eloquence has been cultivated since ancient times. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audi...

    Authors: Meriem El-Yamri, Alejandro Romero-Hernandez, Manuel Gonzalez-Riojo and Borja Manero
    Citation: Smart Learning Environments 2019 6:12
  16. This work seeks to help students in improving their first research reports, based on natural language processing techniques. We present a Conclusion model that includes three schemes: Goal Connectedness, Judgm...

    Authors: Aurelio López-López, Samuel González-López and Jesús Miguel García-Gorrostieta
    Citation: Smart Learning Environments 2019 6:11
  17. Educational data mining (EDM) processes have shifted towards open-ended processes with visualizations and parameter and predictive model adjusting. Data and models in hyperdimensions can be visualized for end-...

    Authors: Tapani Toivonen, Ilkka Jormanainen and Markku Tukiainen
    Citation: Smart Learning Environments 2019 6:10
  18. Smart devices and intelligent technologies are enabling a smart learning environment to effectively promote the development of personalized learning and adaptive learning, in line with the trend of acceleratin...

    Authors: Hongchao Peng, Shanshan Ma and Jonathan Michael Spector
    Citation: Smart Learning Environments 2019 6:9
  19. Along with the increasing attention to artificial intelligence (AI), renewed emphasis or reflection on human intelligence (HI) is appearing in many places and at multiple levels. One of the foci is critical th...

    Authors: Jonathan Michael Spector and Shanshan Ma
    Citation: Smart Learning Environments 2019 6:8
  20. Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in educational con...

    Authors: Kalpana Nand, Nilufar Baghaei, John Casey, Bashar Barmada, Farhad Mehdipour and Hai-Ning Liang
    Citation: Smart Learning Environments 2019 6:6
  21. In the context of distance education, lab and field work are a considerable challenge for students, professors, and institutions. This paper presents a Telepresence Robot Empowered Smart Lab (TRESL) system as ...

    Authors: Qing Tan, Marc Denojean-Mairet, Hongxue Wang, Xiaokun Zhang, Frédérique C. Pivot and Roland Treu
    Citation: Smart Learning Environments 2019 6:5
  22. Early prediction systems have already been applied successfully in various educational contexts. In this study, we investigated developing an early prediction system in the context of eBook-based teaching-lear...

    Authors: Gökhan Akçapınar, Mohammad Nehal Hasnine, Rwitajit Majumdar, Brendan Flanagan and Hiroaki Ogata
    Citation: Smart Learning Environments 2019 6:4
  23. In the KOSMOS-2 project, a smart learning approach in form of a modern portal for students at Universities has been developed, called “MeinKosmos”. An important question from the point of view of universities ...

    Authors: Alke Martens, Kurt Sandkuhl, Birger Lantow, Holger Lehmann, Wolf-Dieter Lettau and Falk Radisch
    Citation: Smart Learning Environments 2019 6:2
  24. Online learners participate in various educational activities including reading, writing, watching video tutorials, online exams, and online meetings. During the participation in these educational activities, ...

    Authors: M. Ali Akber Dewan, Mahbub Murshed and Fuhua Lin
    Citation: Smart Learning Environments 2019 6:1
  25. While the most used method to model the learner’s personality is the self-report using questionnaires, this study presents and validates a newly developed framework for implicitly modeling the learners’ person...

    Authors: Mouna Denden, Ahmed Tlili, Fathi Essalmi and Mohamed Jemni
    Citation: Smart Learning Environments 2018 5:29
  26. The higher education sector has witnessed a drastic change due to new advanced technologies including computers and smartphones. As a result, higher education will need to establish a solid foundation aided by...

    Authors: Mohammad Abdulrahman Al-Mashhadani and Marwah Firas Al-Rawe
    Citation: Smart Learning Environments 2018 5:28
  27. The paper deals with the design of Smart Learning Environments (SLEs). Over and above that, it’s about the interconnection between SLEs and the internet of things. With the question of how an interdisciplinary...

    Authors: Sirkka Freigang, Lars Schlenker and Thomas Köhler
    Citation: Smart Learning Environments 2018 5:27
  28. Extremely catastrophic situations are rare in Sweden, which makes training opportunities important to ensure competence among emergency personnel who should be actively involved during such situations. There i...

    Authors: Romain Christian Herault, Alisa Lincke, Marcelo Milrad, Elin-Sofie Forsgärde and Carina Elmqvist
    Citation: Smart Learning Environments 2018 5:26
  29. The complexity of today’s learning processes and practices entails various challenges. It is becoming much harder for teachers to observe, control, and adjust the learning process. Moreover, contemporary teach...

    Authors: Boban Vesin, Katerina Mangaroska and Michail Giannakos
    Citation: Smart Learning Environments 2018 5:24
  30. We converge the disciplines of context-aware computing, human-computer interaction and pedagogic research practice to propose an agenda for the use of embedded sensing for novel learning spaces. In this case, ...

    Authors: Anne Preston, Shaimaa Lazem, Ahmed Kharrufa, Bradley Pursglove and Patrick Olivier
    Citation: Smart Learning Environments 2018 5:19
  31. Understanding students’ collaboration patterns is an important goal for teachers, who can thus obtain an insight into the collaborative learning process. Social network analysis and network visualizations are ...

    Authors: Alex Becheru, Andreea Calota and Elvira Popescu
    Citation: Smart Learning Environments 2018 5:18
  32. This research is aimed to determine how cognitive apprenticeship framework could be utilized in designing and utilizing an ontology based cognitive support system (OBCSS). It is also aimed to evaluate the use ...

    Authors: Galip Kaya and Arif Altun
    Citation: Smart Learning Environments 2018 5:17
  33. Laboratory activities are playing a substantial role in supporting scientific learning fields by enabling students to obtain practical skills through experiments and by giving them the chance to have a more pr...

    Authors: Khulood Aljuhani, Marwa Sonbul, Mashail Althabiti and Maram Meccawy
    Citation: Smart Learning Environments 2018 5:16
  34. Music educators must assess the progress made by their students between lessons. This assessment process is error prone, relying on memory and listening skills. The Objective Ear is a tool that takes as input a p...

    Authors: Joel Burrows and Vivekanandan Kumar
    Citation: Smart Learning Environments 2018 5:13

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